Pages: 1 ... 7 8 [9]
  Print  
Author Topic: [MAP] OA_Suicizer  (Read 50040 times)
Akom74
Member


Cakes 9
Posts: 906


Q3A/OA Mapper


WWW
« Reply #200 on: December 22, 2015, 12:34:35 pm »

(Maybe) just a few textures on the "outer rocky/grass area" may seem misaligned (an example in the screenshot) and the jummpads aren't as cool as the accelerator pad...
Aside from that, it looks like a "perfect" map...  Smiley

I also noticed this strange fact, but the texture it's not misaligned. It's the texture itself to have this "bug".... don't know why...  punched

Wink
Logged

...sorry for my English, i'm Italian... Tongue



Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3653


Trickster God.


« Reply #201 on: July 12, 2016, 08:48:38 pm »

Tried up a bit. And, honestly, I don't know what can I say about that map. After all of these versions, I think it's safe to call it "gold". Bugfix it and you should be ready to go.

Congratulations Akom! Cheesy
Logged


"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
Want to contribute? Read this.
Pages: 1 ... 7 8 [9]
  Print  
 
Jump to: