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Author Topic: [MAP] OA_Suicizer  (Read 53714 times)

Cakes 9
Posts: 906

Q3A/OA Mapper

« Reply #200 on: December 22, 2015, 12:34:35 pm »

(Maybe) just a few textures on the "outer rocky/grass area" may seem misaligned (an example in the screenshot) and the jummpads aren't as cool as the accelerator pad...
Aside from that, it looks like a "perfect" map...  Smiley

I also noticed this strange fact, but the texture it's not misaligned. It's the texture itself to have this "bug".... don't know why...  punched


...sorry for my English, i'm Italian... Tongue

In the year 3000

Cakes 49
Posts: 3654

Trickster God.

« Reply #201 on: July 12, 2016, 08:48:38 pm »

Tried up a bit. And, honestly, I don't know what can I say about that map. After all of these versions, I think it's safe to call it "gold". Bugfix it and you should be ready to go.

Congratulations Akom! Cheesy

"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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