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Author Topic: Guinea Pigs Needed  (Read 11381 times)
dmn_clown
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« on: March 06, 2007, 01:29:28 PM »

Err... alpha testers for oamap - v0.2

This is the x86 GNU/Linux alpha version of oamap it has all of the command line goodies of q3map2 except you no longer need the -game flag as it ONLY supports Open Arena and you don't need to add the -flares bsp stage flag to get flares in your map.  It was compiled with gcc 4.1 so Slackware and Debian Sarge users (and anyone else that has a system built against gcc 3.x) will have to add libstdc++.so.6 + libgcc_s.so.1 from a a reliable source.

If you have q3map2 running on your system you should be able to run this as it has the same dependencies (currently).

Code:
./oamap.x86 -fs_basepath "/path/to/oa/" -light -fast "/path/to/.openarena/baseoa/maps/your-craptastic.map"

feedback is definitely wanted (Sorry no windows build or source yet, this is just a test to make sure it works on systems other than my own).
« Last Edit: March 09, 2007, 02:10:26 PM by dmn_clown » Logged

Czestmyr
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« Reply #1 on: March 06, 2007, 02:42:28 PM »

Seems to run fine on my Fedora Core 5. I will test it more thoroughly tomorrow.
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dmn_clown
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« Reply #2 on: March 08, 2007, 08:49:23 PM »

would anyone be willing to compile this on windows or cross-compile for windows I can't seem to get a working cross-compile setup with scons and mingw32?
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Blaenk
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« Reply #3 on: March 08, 2007, 10:02:24 PM »

Sure I'll try, if I can get it to cross compile then it'll be better, so that you could do that yourself whenever you have to. Otherwise, I'll just build the windows version(s) whenever you need me to, or will try to explain how I did it.

Where's the source? So it uses SCons? Okay, will try.
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dmn_clown
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« Reply #4 on: March 08, 2007, 11:03:38 PM »

Here is the source and build depends along with the SConscript + SConstruct scripts.
« Last Edit: March 09, 2007, 11:27:25 AM by dmn_clown » Logged

kit89
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« Reply #5 on: March 09, 2007, 09:21:22 AM »

Tested it out on my system.

Kubuntu 6.10 Edgy

Ran fine, compiled the test.map I was using. No problems that I saw.
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dmn_clown
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« Reply #6 on: March 09, 2007, 02:10:07 PM »

updated binary to - v0.3

- removed et foliage support
- removed et implicit shaders
- removed damageShader
- removed sof2 lightstyle
- removed wolf lightRGB
- removed png support
- disabled -fixaas as it doesn't work!
- small changes to output

the diff from q3map2
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