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Author Topic: Weapon model workflow.  (Read 2169 times)
fromhell
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« on: November 12, 2013, 06:17:15 PM »

1- I make the lowest LOD mesh, uvmap, and skin it. It would be an extremely simple mesh, perhaps used for visual shape testing before the next stage... Edges are not split.
2- I try to make the highest LOD mesh and attempt to use the same texture as the low LOD mesh and make use of it. Live unwrap and pinned vertices are nice for doing this. Edges are split.
3- mid-LOD is reducted from high, "holes" are filled and edges may be split.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Gig
In the year 3000
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« Reply #1 on: November 13, 2013, 01:46:48 AM »

Do you want to write something under (DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Modeling ?
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