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Author Topic: OpenArena Community Mappack Vol. 1  (Read 151591 times)
Neon_Knight
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« on: January 15, 2014, 06:34:35 PM »

The OACMP team is proud to present...


OpenArena Community Mappack Vol. 1!

The OpenArena Community Mappack (also called OACMP) is a mappack containing GPL'd maps made by the community itself. The idea is to give GPL servers something else to play aside of the official maps and the already GPLv2'd maps.

This idea started in the official OA forum. Anyone, as long as they respect the rules of the mappack, could be part of the DevTeam for this pack. They don't even need to be mappers, even if they can't produce assets, this doesn't mean that they can't test the maps themselves and give feedback. The style of the map was up to the mappers themselves, with the only important restriction being that everything must be GPLv2'd, like OA itself.

Over the course of a year and a month and a half, the Team worked very hard in this pack. The result is 13 high-quality maps, 10 FFA-oriented and 3 CTF-oriented, from 4 authors and a plethora of collaborators.

Bundled with the pack is a mod which adds the OACMP FFA maps to the Single Player Deathmatch/Unlock Tiers mode. It (like the pack itself) requires OpenArena 0.8.8 in order to work.

The installation is as simple as "unzip everything in your OpenArena directory with routes enabled".

With all of this said, we hope you enjoy the pack as much as we enjoyed making it!

Download mirrors in this post (84 MB)
« Last Edit: January 19, 2014, 06:56:01 PM by Neon_Knight » Logged


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fromhell
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« Reply #1 on: January 15, 2014, 06:59:39 PM »

Should I move this now?
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #2 on: January 15, 2014, 07:01:57 PM »


Maplist

The Crypt
Akom74, Neon_Knight

Danger Arena
Akom74, Neon_Knight

Egyptian Trouble
Akom74, Neon_Knight

3013 Xan's Space
Akom74

The Other Side
jangroothuijse

Aimless Fury
jangroothuijse

Plan 9 From Outer Space
Moixie, Neon_Knight

Subdivision
jangroothuijse

The Sanctuary
Akom74, Neon_Knight

Under Destruction
Gig

Uphill Battle
jangroothuijse, pelya

Turtles Forever
Moixie, Neon_Knight

Facing Giants
Akom74, Neon_Knight

Credits
Neon_Knight - OACMP coordination, bugfixing.
Gig - OACMP coordination, mapping, textures, sounds.
Akom74 - Mapping, textures, sounds.
jangroothuijse - Mapping, textures.
pelya - Test server, bugfixing.
Moixie - Mapping.
fromhell - Detail textures.
Everyone else who cared, including the above - Testing
Yves "evillair" Allaire - evil* textures. [nicked from Nexuiz]
Simon "sock" O'Callaghan - egyptsoc* textures. [nicked from Nexuiz]
« Last Edit: January 19, 2014, 08:49:07 AM by Neon_Knight » Logged


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fromhell
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« Reply #3 on: January 15, 2014, 07:05:09 PM »

Done, though it looks like it automatically truncated the images....
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #4 on: January 15, 2014, 07:07:17 PM »

Fixed, I guess. I've moved the maplist and credits to a post below, and used SMF's own bbcode to resize the main image.
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Neon_Knight
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« Reply #5 on: January 16, 2014, 02:01:49 PM »

Mirror from ModDB:

http://www.moddb.com/games/openarena/addons/openarena-community-map-pack-volume-1
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Gig
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« Reply #6 on: January 17, 2014, 04:09:27 AM »

OACMP wiki pages:

(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/OpenArena_Community_Mappack

(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/OACMP/Volume_1
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Neon_Knight
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« Reply #7 on: January 17, 2014, 05:50:23 AM »

New mirror: TuxFamily

http://download.tuxfamily.org/openarena/upload/oacmp-volume1-v2.zip
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Neon_Knight
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« Reply #8 on: January 17, 2014, 06:02:53 AM »

Another mirror: http://www.atomicgamer.com/file.php?id=106800
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matija123
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« Reply #9 on: January 17, 2014, 06:51:26 AM »

 Really nice maps guys, gotta try it Cheesy
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adriano
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« Reply #10 on: January 17, 2014, 12:57:06 PM »

Thanks for what you have done here with this project for the OA community. Really really really really nice!!! 13 cool new maps... I appreciate the hard work you have had with this nice contribution and ofc it has been all worth it. Thank you very much.
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Akom74
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« Reply #11 on: January 18, 2014, 05:28:28 AM »

Another two mirrors from my accounts:

Download From MEGA
Code:
https://mega.co.nz/#!zwp2iSjZ!ddOfkWKj8NLa3lo9KFgGnEa0jz1z532_8HiIgRtAblY

Download From Box
Code:
https://app.box.com/s/qlsoj1ghbau5n71sdfyy

 Wink
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Gig
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« Reply #12 on: January 18, 2014, 05:45:11 AM »

Pelya's game server seems to still be runnung RC version. Could you please update it to the final version? Thank you very much!!!
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Neon_Knight
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« Reply #13 on: January 18, 2014, 04:32:12 PM »

Pelya's game server seems to still be runnung RC version. Could you please update it to the final version? Thank you very much!!!
You could do better by sending a PM to him. Tongue
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Neon_Knight
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« Reply #14 on: January 18, 2014, 05:04:58 PM »

Moved the download mirrors to another post. The pack is spreading very fast.
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Gig
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« Reply #15 on: January 19, 2014, 07:11:42 AM »

Pelya's game server seems to still be runnung RC version. Could you please update it to the final version? Thank you very much!!!
You could do better by sending a PM to him. Tongue
Already done. He said he should do tomorrow, using baseoa this time. Wink
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pelya
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« Reply #16 on: January 19, 2014, 08:14:57 AM »

Another mirror
I'll update the server today. Which mode should I choose for team maps? I would prefer DD, but CTF seems to be more well known. Also, several maps will be duplicated in both FFA and DD modes, but I don't think that's an issue.
BTW I've found a bug in our dedicated server code - when user successfully votes for map, the map rotation script becomes disabled, and the map stays selected until the server is restarted. I'm too lazy to fix it right now, but we should probably tell Sago007.
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Neon_Knight
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« Reply #17 on: January 19, 2014, 08:49:22 AM »

Mirror added.
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« Reply #18 on: January 19, 2014, 09:16:12 AM »

Congratulations to all the developers / artists who created this pack and its maps!

I don't write in this forum very often but I wanted to thank you for your efforts. Smiley
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Ciao Smiley
Massimo
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« Reply #19 on: January 19, 2014, 09:33:30 AM »

I should have asked this earlier, but I noticed that the pack uses xcsv textures. Aren't they CC BY-NC-ND 3.0? Souldn't they be removed or replaced due to making the package nonfree?
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Neon_Knight
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« Reply #20 on: January 19, 2014, 11:42:48 AM »

You may be talking about the xcf textures. The pack itself doesn't use them.
The xcf textures are GIMP files, and are in the pack for GPL compliance reasons.

EDIT: Wait a minute. Give proof of that.
« Last Edit: January 19, 2014, 11:45:26 AM by Neon_Knight » Logged


"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
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Danfun64
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« Reply #21 on: January 19, 2014, 12:38:22 PM »

http://ioquake3.org/2010/08/24/high-resolution-creative-commons-texture-replacement-pack/#comment-1868

the textures are in textures/xcsv/ in the pk3.
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Neon_Knight
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« Reply #22 on: January 19, 2014, 12:39:54 PM »

And the offender filename/texture is?

(I'm starting to get mad...)
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Danfun64
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« Reply #23 on: January 19, 2014, 01:03:11 PM »

the entire xcsv folder

edit: to clarify...

textures/xcsv/dirty_pewter_big.jpg
textures/xcsv/metalfloor_wall_14.jpg
textures/xcsv/metalfloor_wall_14bglow2.jpg
textures/xcsv/metalfloor_wall_14bglow2r.jpg
textures/xcsv/metfloor_block_3.jpg
textures/xcsv/metfloor_block_3_4.jpg

During the beta stage, I didn't say anything at first since you mentioned removing non-free textures. Guess you weren't referring to these
« Last Edit: January 19, 2014, 01:06:11 PM by Danfun64 » Logged
Neon_Knight
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« Reply #24 on: January 19, 2014, 01:24:18 PM »

Oh, crap... this is why I am extremely reluctant to do GPL audition and wanted someone else to do it.
Danfun64, THAT KIND OF THINGS SHOULD HAVE BEEN REPORTED EARLIER.

Pulling the pack out. From anywhere I can.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
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