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Author Topic: Gauging interest: OpenArena Community Mappack Volume 2  (Read 106672 times)
fromhell
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« Reply #75 on: April 24, 2014, 05:58:51 pm »

Just for the record: lego textures are open, not proprietary.
No they're not.   They're legally encumbered by name.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
son_goku2
ADMIN NOTE: This account is now banned, keeps creating sockuppets (and has yet to take a hint). Also has blanked own posts under 0kelvin who is banned.
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I don't play OA.


« Reply #76 on: April 24, 2014, 08:16:45 pm »

Just for the record: lego textures are open, not proprietary.
No they're not.   They're legally encumbered by name.

Then rename map to ABCDeck and ABCurse. Oh, wait! There is ABC news. Use BrickDeck or BlockDeck.

Legoland -> Bricks or Blocks
« Last Edit: April 25, 2014, 08:42:41 am by son_goku2 » Logged

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Akom74
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« Reply #77 on: May 04, 2014, 02:20:57 pm »

I'm (slowly) working on my maps for this volume two.

Actually i'm working on oa_akomctf5  Grin

 

As you can see, Red and Blue bases are totally different.

Some other maps are available in this forum and can be tested, i mean oa_akomctf2 - ctf3 - ctf4.
See also some images in my site: http://akom74.forumattivo.com/t195-oa-community-mappack-volume-2


Maybe soon i can give you a second akompack with some corrections.

Wink
« Last Edit: May 04, 2014, 02:23:04 pm by Akom74 » Logged

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Neon_Knight
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« Reply #78 on: May 04, 2014, 02:50:21 pm »

I'm going back to mapping near end of June/beginning of July.
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fromhell
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« Reply #79 on: May 04, 2014, 06:27:01 pm »

I'm mapping right now.  I might do some 'interim' maps for this which would probably serve for OA3 later.         I want to do a bunch of themes.

- An airship FFA
- A train FFA
- A Japanese bathhouse CTF
- A beach duplex resort CTF
- An elf village FFA
- An otaku's room FFA DOM (WIP!)

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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Gig
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« Reply #80 on: May 05, 2014, 08:59:32 am »

My map is a good percentage of completion, at least in its "base" form, although don't expect an awesome map (I will explain more about it later).
But in this period, real life does not allow me to work a lot on it, so I can't tell exactly in how many weeks I will give you the first beta (I hope a couple of weeks).

PS: Akom, is it a problem of my browser, or the thumbnails in the page you linked of your site are not clickable/enlargeable?
« Last Edit: May 05, 2014, 09:04:29 am by Gig » Logged

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Akom74
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« Reply #81 on: May 05, 2014, 11:42:33 am »

I'm mapping right now.  I might do some 'interim' maps for this which would probably serve for OA3 later.         I want to do a bunch of themes.

- An airship FFA
- A train FFA
- A Japanese bathhouse CTF
- A beach duplex resort CTF
- An elf village FFA
- An otaku's room FFA DOM (WIP!)


Good !! Can't wait to see (and play) your map(s) !!

 Grin Grin Grin

@Gig: Don't know, maybe it's a temporary problem of the host. All images are working and clickable.
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Akom74
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« Reply #82 on: May 06, 2014, 11:44:16 am »


Just an idea for the Blue base  Grin Grin



Remember it ?  Tongue Cool

 Wink
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Gig
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« Reply #83 on: May 07, 2014, 12:50:08 am »

About images here (http://akom74.forumattivo.com/t195-oa-community-mappack-volume-2) not enlargeable....
@Gig: Don't know, maybe it's a temporary problem of the host. All images are working and clickable.
Now I got it. In your forum, if one is logged in, hyperlinks in posts do work. If one is not logged in, hyperlinks in posts do NOT work at all... this applies not only to images, but also to "standard text" links...
I don't know if you have some admin panel that may allow you to change this behavior... I fear that may be a platform's choice...
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
Neon_Knight
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« Reply #84 on: May 07, 2014, 07:28:27 am »

I shall remind you all to upload the stuff you make for OACMP2 in this thread:
http://openarena.ws/board/index.php?topic=4948.0
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fromhell
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« Reply #85 on: May 22, 2014, 01:51:52 pm »

Unfortunately my attempt at making terrain has been shaded really blocky, even with phong and shadeangle 179. Having a lightmap doesn't make anything better either.


I did make the snow terrain textures in Gimp through thorough "nature>flame" and resynthesize passes, and the rocks with voronoi and blur and texture transfer Tongue


(also bonus cakes to who can recognize what I was inspired by in this)
« Last Edit: May 22, 2014, 01:59:55 pm by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #86 on: May 22, 2014, 04:33:50 pm »

Something from UT2004?
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asmanel
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« Reply #87 on: May 22, 2014, 05:30:29 pm »

It look like one of the AC snowy textures.
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fromhell
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« Reply #88 on: May 23, 2014, 03:22:26 pm »

Something from UT2004?
Almost, but earlier....
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
In the year 3000
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« Reply #89 on: May 23, 2014, 05:11:46 pm »

The first UT?
(Remember that my gaming historial isn't as broad as yours, I may not even know the game)
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fromhell
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« Reply #90 on: May 23, 2014, 06:06:56 pm »

Give up?
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
In the year 3000
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Cakes 49
Posts: 3657


Trickster God.


« Reply #91 on: May 23, 2014, 07:11:27 pm »

Oh, well, I wasn't that much into those demos.
I stand corrected.
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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Gig
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« Reply #92 on: May 24, 2014, 02:08:52 am »

Wow, I remember I saw that demo, many years ago!!!

How long!

(I admit, not very useful post)
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
fromhell
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« Reply #93 on: May 24, 2014, 12:55:17 pm »

Trying to get the hang of curves, too


Right now it's a domination map.  It's not really tight enough for FFA
« Last Edit: May 24, 2014, 01:01:01 pm by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
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« Reply #94 on: June 23, 2014, 02:40:30 pm »

.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Akom74
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« Reply #95 on: July 09, 2014, 03:05:32 pm »

@Fromhell: I remember this "resort" map  Tongue . I don't have leave it, i'm busy with some things, but i have it in my Hardisk, i can send to you the .map file if you want to finish it.

 Wink
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Neon_Knight
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« Reply #96 on: July 09, 2014, 03:29:57 pm »

Oh, yeah, I've promised that I would return to mapping once my studies are over. Well, I'll just say, until the World Cup ends. Grin Then I'll have until half of August for mapping.
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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Akom74
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« Reply #97 on: July 09, 2014, 04:04:14 pm »

Oh, yeah, I've promised that I would return to mapping once my studies are over. Well, I'll just say, until the World Cup ends. Grin Then I'll have until half of August for mapping.

First of all, remember to finish to fix the OACMP1 and release the v4, all the world is waiting for this......
....muahahahaha !!!!  Grin Grin

 Wink
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Gig
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« Reply #98 on: July 10, 2014, 12:07:13 am »

About me, I hoped to have some spare time in July... but I haven't had, instead. Maybe a few days in August...
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
fromhell
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« Reply #99 on: July 10, 2014, 01:34:01 am »

I tried roughing out the pool area though i'm not great at making it curved Sad


did a few shaders to set the mood though.  The water is a simple deformVertex normal environmentmap thing which looks sort of cool in motion
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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