Pages: 1 ... 5 6 [7]
  Print  
Author Topic: Gauging interest: OpenArena Community Mappack Volume 2  (Read 96093 times)
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3653


Trickster God.


« Reply #150 on: December 12, 2017, 03:51:40 pm »

If only we could have texture artists... Cry
Logged


"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
Want to contribute? Read this.
Akom74
Member


Cakes 9
Posts: 906


Q3A/OA Mapper


WWW
« Reply #151 on: December 13, 2017, 01:40:38 pm »

At every new map start, i select from all the textures (OA 0.8.Cool about 10/20 textures to use.

Wink
Logged

...sorry for my English, i'm Italian... Tongue



carca55gr1nd3r
Lesser Nub


Cakes 3
Posts: 119



« Reply #152 on: December 14, 2017, 05:10:52 pm »

If only we could have texture artists... Cry

Is it so difficult to make textures? I make alot of textures by myself.
What kind of texture is needed?
Logged
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3653


Trickster God.


« Reply #153 on: December 15, 2017, 04:29:53 am »

Well, first of all the missing CTF variants of some default packages would be a good starting point.
Then completing the base and gothic texture sets with the proper replacements.

If you prefer, though, a complete single-theme package (walls, ceilings, floors, trims, lights, fx...) with red, blue and neutral designs (for both regular and CTF) is more than welcome.
Logged


"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
Want to contribute? Read this.
carca55gr1nd3r
Lesser Nub


Cakes 3
Posts: 119



« Reply #154 on: December 16, 2017, 04:29:40 am »

Well, first of all the missing CTF variants of some default packages would be a good starting point.
Then completing the base and gothic texture sets with the proper replacements.

If you prefer, though, a complete single-theme package (walls, ceilings, floors, trims, lights, fx...) with red, blue and neutral designs (for both regular and CTF) is more than welcome.

base and gothic texture set is it refering to replace the original Q3A textures? I guess you do not want a 1to1 remake. It shall be some OA originals or?
Logged
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3653


Trickster God.


« Reply #155 on: December 16, 2017, 05:33:52 am »

Well, those replacements shoudn't be 100% accurate (we might be entering into plagiarism), but loose adaptations.

Right now it would be a better idea to have red, blue and neutral textures for the current OA original sets. Seems to be the most easier thing to do.
Logged


"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
Want to contribute? Read this.
Pages: 1 ... 5 6 [7]
  Print  
 
Jump to: