A couple of tips one may add in entities descriptions:
1) Obelisks should be placed with their "origin" point perfetcly aligned with the ground, otherwise bots will have problems in Overload mode.
[1]2) DOM points do NOT really support "suspended flag", at least for the moment (I don't know if Sago has plans to fix this), although the editor allows to set it.
IIRC, the DOM point will be dropped to the ground the first time it will change color.
because there are no free pack for Q3 and without a free Q3 gamepack it is hard to create OpenArena pack that are as good as a modified non-free Q3-gamepack.
I don't know what's actually needed. Are you sure in the
GPL'd Q3Radiant sources there is not something useful?
In NETradiant the DD_player Blue and Red are implemented.
We were talking about DOM spawn points, not DD spawn points.
[1]This may require some more testing. It's years Sago says they have problems recognizing the obelisk as a target if it's not correctly aligned with the groind, and when testing some map in Overlaod mode I saw my team-mates bots to attacking me, I thought that was how that problem did appear. But recently, I noticed my team-mates bots attacking me in another occasion:
in case I directly switched from a team to the other without passing through "spectate" first (not only in Overload, but also in other team-based modes)... some bot did not realize I switched to his team and continued having me as his target until something happened (e.g. me or he dying). So, I'm not sure anymore that the Overload problem is shown with team-mates bots shooting at me, or it was just a coincidence with that other bug...