Pages: [1]
  Print  
Author Topic: [Cosmetic] eye tracking  (Read 7786 times)
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« on: May 05, 2014, 03:47:52 AM »

cosmetic (and unimportant)

eyes.cfg loaded by cgame, determines walleyes, and origins of both eyes

renderer_oa would have new tcGen eyeleft tcGen eyeright for the model's eye origins and axis (and a focusing vector, most likely forward of player's view where the weapons shoot at)

cgame would change the absolute head turning into eye turning, then treat the head like the head treated the torso before.

game wouldn't know a thing about it, no additional network traffic necessary.


This may or may not be done. But someday, with this theory, it could be done.
</brainfart>

Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #1 on: May 05, 2014, 02:44:15 PM »

.......and done.

Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Akom74
Member


Cakes 9
Posts: 906


Q3A/OA Mapper


WWW
« Reply #2 on: May 05, 2014, 02:57:59 PM »

It's so good.
Wel done  Grin
Logged

...sorry for my English, i'm Italian... Tongue



fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #3 on: May 06, 2014, 04:51:53 AM »

Videos
https://www.youtube.com/watch?v=sAL7tezqGos
https://www.youtube.com/watch?v=x3q4DpsDDrk
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
asmanel
Nub


Cakes 0
Posts: 44


« Reply #4 on: May 06, 2014, 06:36:51 AM »

Nice

Are the eyes movement only horizontal or also vertical ?

Logged
Gig
In the year 3000
***

Cakes 45
Posts: 4394


WWW
« Reply #5 on: May 06, 2014, 06:38:25 AM »

Very nice... but is the "then treat the head like the head treated the torso before" part already implemented? The head seems to move too little... but maybe it's just an impression of mine...
Logged

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
Akom74
Member


Cakes 9
Posts: 906


Q3A/OA Mapper


WWW
« Reply #6 on: May 06, 2014, 08:35:17 AM »

You have done a very good job  Grin
Logged

...sorry for my English, i'm Italian... Tongue



Pages: [1]
  Print  
 
Jump to: