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Author Topic: RetroArch core  (Read 5199 times)
fromhell
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GET A LIFE!
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« on: June 05, 2014, 07:47:31 PM »

http://www.libretro.com/

They do have a TyrQuake-based Quake core, and they do have Mupen64plus w/ Glide64 working through RetroArch with acceleration so I think it is possible.  The benefit of Retroarch is its specialized use for controllers (with common controls shared across systems/emulators for simplicity), robust video sync and output code, and its portability (ports often leave out the ASM)

It wouldn't replace the usual version for sure, but ideally could be just a make target with some ifdefs here and there to comply with controller and video output support.

The r_tvMode/r_retroAA stuff i've implemented earlier had supporting this in mind, since its role was for testing the new interface within 'television' situations.
« Last Edit: June 05, 2014, 07:54:09 PM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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