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Author Topic: Dramatic endgame  (Read 4922 times)
fromhell
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Cakes 35
Posts: 14520



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« on: June 20, 2014, 04:46:15 PM »

a server option

g_dramaticEndgame

which would cause the following:

- If fraglimit hit, have a camera go from the attacker to the victim and make every client see this
- If capturelimit hit, have a camera orbit the goal for a bit where the last capture happened (or overload destroy or something)
- If timelimit hit, don't do anything.
- Play a dramatic sound
- When any of these events happen, set the timescale to 0.25
- Flip on motion-blur if possible
- Don't draw a hud or gun for this
- Slowly start a fade to white after 2 second
- Don't display a scoreboard for this effect
- Timescale goes normal after this and the final scores displayed
- Server controlled, though camera code would require some cgame trickery, soem may find this annoying but it would add polish to the single player experience.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
SooKee
Nub


Cakes 5
Posts: 37



« Reply #1 on: June 21, 2014, 12:31:57 AM »

I like this idea, particularly focusing in on the winner at the end of match.

I'd kind of like to see a slow motion action replay of the winning event (flag capture for CTF). But I guess that means continuously updating an events buffer of the last few seconds of play.

As an added bonus though, spectators could request an "action replay" at any point during the game.
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- SooKee QuakeNet: #openarenahelp
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