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Author Topic: Epic Games funds Blender development  (Read 3480 times)
In the year 3000

Cakes 49
Posts: 3775

Trickster God.

« on: July 08, 2014, 06:29:37 AM »

Epic Games has become a main sponsor of the Blender Development Fund, donating €10,000 (around $13,500) to improve Blender’s FBX export capabilities, according to Blender Foundation chairman Ton Roosendaal.

In a post on the Unreal Engine forum, Epic Games engine support technician Alexander Paschall added:

“We are trying to get a solid pipeline for exporting from Blender to UE4. So far things are going really well and we hope to see some cool stuff in the near future.”

Blender: also backed by Valve and Chaos Group
The news makes Epic the second major games developer to fund Blender’s development: Valve backed the fund earlier this year for work on general “game=artist-related topics” – again, including FBX.

Alongside well-known names in the Blender community, other notable contributors to the fund include Vlado Koylazov of Chaos Group, which recently made V-Ray for Blender an official company product.

See a list of donors to the Blender Development Fund.

"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
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Cakes 35
Posts: 14520

« Reply #1 on: July 08, 2014, 08:44:30 PM »

So maybe the PSK scripts won't suck so much anymore? It can't even handle UE2 PSKs 1:1.  Importing a PSK comes a very crooked skeleton and a mesh without materials.

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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