Pages: [1]
  Print  
Author Topic: PCGamingWiki OA article  (Read 10919 times)
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« on: October 13, 2014, 09:54:11 AM »

OpenArena recently got an article on the PCGamingWiki which documents technical info and workarounds.


It's meant to be brief FYI. so please don't suddenly edit this page to explain every little aspect of OA and creep it up thanks. 
« Last Edit: October 13, 2014, 12:15:40 PM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
grey matter
Member


Cakes 8
Posts: 381

>9k


« Reply #1 on: October 19, 2014, 07:24:43 AM »

Quote
Borderless fullscreen windowed: Impossible
Code:
ioquake3 +set r_fullscreen 0 +set r_noborder 1

Quote
All official maps are designed for at most 16 players. However, dedicated servers can be set to have no max player limit.
Not true, there is a MAX_CLIENTS limit of 64 slots in both gamecode and engine.

Quote
Ports; TCP (outbound): 21, 80
Huh?

Quote
Operating system, Windows Minimum: 98
Does this really work?

You gotta love how maintaining multiple sources of information (wikis, websites, forums, databases) never works.
Logged

This space is for rent.
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #2 on: October 19, 2014, 10:56:38 AM »

Quote
Operating system, Windows Minimum: 98
Does this really work?

If you install KernelEx on Win98SE, even the latest commit of the OA engine Git can work.
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Pages: [1]
  Print  
 
Jump to: