Pages: [1]
  Print  
Author Topic: Engine client - Announcer replacing  (Read 3674 times)
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« on: September 29, 2014, 09:50:24 AM »

I thought about a string operation-based interception to add a custom announcer setting that could work across mods

Basically, sound functions that check if string has "sound/feedback/", load cl_announcerDir instead which would be like ("sound/feedback/%s/%s", cl_announcerDir, filename) or something, and if it doesn't find it there, it just loads ("sound/feedback/%s", filename) as normal.

Replacing sound/players/announce is not neccessary, and I don't consider item sounds (regeneration/quad) as announcer voices.


Theory, but trivial and I could implement this on a whim some day.  Give QL's huge negative reaction to announcer replacing i'm gonna take this aspect a little more seriously, since announcers can apparently greatly affect the mood of the game Tongue
« Last Edit: September 29, 2014, 09:54:57 AM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Suicizer
Member
Member
*

Cakes 2
Posts: 401


WWW
« Reply #1 on: October 09, 2014, 08:36:02 AM »

I thought about a string operation-based interception to add a custom announcer setting that could work across mods

Basically, sound functions that check if string has "sound/feedback/", load cl_announcerDir instead which would be like ("sound/feedback/%s/%s", cl_announcerDir, filename) or something, and if it doesn't find it there, it just loads ("sound/feedback/%s", filename) as normal.

Replacing sound/players/announce is not neccessary, and I don't consider item sounds (regeneration/quad) as announcer voices.


Theory, but trivial and I could implement this on a whim some day.  Give QL's huge negative reaction to announcer replacing i'm gonna take this aspect a little more seriously, since announcers can apparently greatly affect the mood of the game Tongue

It affects the mood greatly indeed. There's some mod on OA around which messes up the announcer and replaces certain events for a voice of a woman (not even all events).
Logged

I'm good at everything but can't do anything...
Pages: [1]
  Print  
 
Jump to: