Greetings to you all and best wishes for this new year. Hope you're all doing just fine.
For me as well, no posts. Feelin' like a zombie so not much ideas for getting some job done (and no, is not zombie as in New Years eve's hangover)
Last I tried few days ago was a map exporter for Blender that seems to have quite a lot of features (also for creating the levels game wise?) but somehow always get polygon spikes on any object that is even a little like a rock and not a box - guess I need more time with this. Most of you probably know this one but still, the link: http://sourceforge.net/projects/q3mapexporter/
Anyway, I'm hoping to make a 'real' map with all shaders using glsl and since glsl will likely be heavier on the GPU (therefore less adapted to online multiplayer gaming) I am thinking of making a mission pack (but have not yet looked into how this would be done or even if it can work with OA). Well.. guess will see...
So.. with best wishes, keep tinkering and hope to meet you online in a frag rich game!