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Author Topic: Map shaders (fogs, skies, liquids...) and where they belong.  (Read 2210 times)
Neon_Knight
In the year 3000
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Cakes 49
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« on: July 21, 2016, 10:14:18 pm »

I've decided to see which alternatives do we have regarding materials for our maps.

The lists are based on OA 0.8.8 , I have yet to do the same on the SVN side.

Fogs: (40)
- cosmo_sfx/creepymist
- cosmo_sfx/iceberg_fog
- cosmo_skies/foghull_or
- czest2ctf/darkfog
- filth/fog
- fogs/fog_orange
- fogs/fogoff
- fogs/fogyou
- sfx/constfog
- sfx/fog_intel
- sfx/fog_pjdm1
- sfx/fog_q3dm10
- sfx/fog_timctf1
- sfx/fog_timdm1
- sfx/fog_timdm2
- sfx/fog_timdm8
- sfx/hellfog
- sfx/hellfog_1k
- sfx/hellfog_dense
- sfx/hellfog_mini_dm10
- sfx/hellfog_pj_dm10
- sfx/hellfog_tim_dm14
- sfc/kc_hellfog_1k
- sfx/mkc_fog_ctfblue
- sfx/mkc_fog_ctfblue2
- sfx/mkc_fog_ctfred
- sfx/mkc_fog_tdm3
- sfx/proto_hellfog
- sfx/q3dm9fog
- sfx/q3dm14fog
- sfx/q3tourney3fog
- sfx/xblackfog
- sfx/xbluefog
- sfx/xdensegreyfog
- sfx/xfinalfog
- sfx/xlightgreyfog
- sfx/xnotsodensegreyfog
- sfx/xredfog
- sfx2/dist_fog
- sfx2/ouchfog

Skies: (65)
- acc_dm3/fx_dm3sky
- acc_dm5/fx_sky
- anoice1/anoice1
- clown/dark_sky
- common/sky_space
- cosmo_skies/desertsky1
- cosmo_skies/killsky_r
- cosmo_skies/tim_tourney2
- cosmo_skies/tim_tourney3
- czest2ctf/sundownsky
- mc-oa-dm02/mc-oa-dm02
- nki_shaders/tropicalsky
- pulchr/pul1duelsky
- pulchr_skies/aa-sky-shader-01
- skyIsland
- skies/earthsky01
- skies/hellsky
- skies/hellsky2
- skies/hellsky2bright
- skies/killsky
- skies/industrysky
- skies/mkc_ctf1
- skies/moons1
- skies/moonsky
- skies/nightsky_xian_dm1
- skies/nitesky
- skies/pj_arena4_sky
- skies/pj_ctf2_sky
- skies/pj_dm9sky
- skies/pj_dm10sky
- skies/pjbasesky_arena1_sky
- skies/q3dm0
- skies/skybox
- skies/terrain1
- skies/tim_dm3_red
- skies/tim_dm14_red
- skies/tim_hell
- skies/tim_km2
- skies/tim_tourney1
- skies/tim_tourney2
- skies/toxicskydim
- skies/toxicskytim_blue
- skies/toxicskytim_dm2
- skies/toxicskytim_dm5
- skies/toxicskytim_dm7
- skies/toxicskytim_dm8
- skies/toxicskytim_dm9
- skies/xmkc_ctf5sky
- skies/xproto_sky_tourney2
- skies/xtoxicsky_dm9
- skies/xtoxicsky_q3ctf3
- skies/xtoxicsky_q3dm5
- skies/xtoxicsky_tourney
- skies2/ctf6sky
- skies2/ctf6sky_ter
- skies2/nebula
- skies2/nebula2
- skies2/nebula3
- skies2/nebula3halflit
- skies2/nebula3nolit
- skies2/nebulax
- skies2/x_nebula3
- space1_skybox
- suction/sky
- trak2/bigorbit

Water (soon...)
- 04mwat1
- 04mwat2
- acc_dm3/brwnwater
- acc_dm5/brwnwater
- cosmo_liquids/icewater
- ice/coldwater
- liquids/calm_poollight
- liquids/clear_calm1
- liquids/clear_calm2
- liquids/clear_ripple1
- liquids/clear_ripple2
- liquids/clear_ripple3
- liquids/hydrowater
- liquids/islewater
- liquids/justwater
- liquids/rapidwater
- liquids/refwater
- liquids/softwater
- liquids/tele
- liquids/vorwater
- liquids/waveywater
- liquids2/clear_calm1v
- liquids2/clear_ripple1_q3dm1v
- liquids2/clear_ripple1_q3dm1light
- nki_shaders/tropicalwater
- savdm6ish/#teleport
- water
- water0
- water1
- water2

Lava (soon...)
- cosmo_liquids/plasma_red
- liquids/flatlavahell_1500
- liquids/lavahell
- liquids/lavahell_750
- liquids/lavahell_1000
- liquids/lavahell_2000
- liquids/lavahell_2500
- liquids/lavahell_2500_subd
- liquids/lavahell_simple
- liquids/lavahell_xdm1
- liquids/lavahell2
- liquids/lavahelldark
- liquids/lavahellflat_400
- liquids/softlava
- nki_shaders/lavabright_1k5
- nki_shaders/lavared_1k5

Slime (soon...)
- cosmo_liquids/greenliqu1
- liquids/acid
- liquids/oldacid
- liquids/proto_poolpass
- liquids/slime1
- liquids/slime1_2000
- liquids/slime2
- liquids/slime3
« Last Edit: July 22, 2016, 11:20:17 am by Neon_Knight » Logged


"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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Gig
In the year 3000
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Cakes 48
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« Reply #1 on: July 22, 2016, 12:42:57 am »

Wow, this seems very useful!  Smiley

I suppose that required you a lot of time to do...

PS: Maybe for the skies section, you may have shown a larger section of sky...  Grin
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3659


Trickster God.


« Reply #2 on: July 22, 2016, 07:07:25 am »

Not so much. Notepad++'s Find in Files feature is very useful. Then it was just a matter of choosing the right lines (for fogs, tke keyword is "fogparms" while for skies is "skyparms").
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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Gig
In the year 3000
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Cakes 48
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« Reply #3 on: July 22, 2016, 07:28:02 am »

In the prevision of this thread being useful for some years, can I suggest you to modify the first post to specify which OpenArena version in being considered, and mostly to specify in the thread title that the list is done with/includes screenshots?
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3659


Trickster God.


« Reply #4 on: July 22, 2016, 07:37:07 am »

I posted it (is 0.8.8 ), but the last "8" and "," were replaced by a smiley.
My idea is to also cover the OA SVN, at least rev 951.
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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Gig
In the year 3000
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Cakes 48
Posts: 4281


WWW
« Reply #5 on: July 22, 2016, 07:42:41 am »

Sorry about the version... I thought about the smiley thing this morning, but wrote the actual reply only in the afternoon, from cell phone... and made some confusion. My bad.

However, I still suggest to specify in the thread title that this is more thank just a text list.
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3659


Trickster God.


« Reply #6 on: July 22, 2016, 11:37:55 am »

Added Water, Slime and Lava, uploading images...

BTW, I just figured out I could upload here the testmaps so you can see the assets for yourselves. Smiley
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
Want to contribute? Read this.
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