Pages: [1]
  Print  
Author Topic: Make the unlagged and the non-unlagged LG alt-fire modes in OA3  (Read 9956 times)
cheb
Lesser Nub


Cakes 3
Posts: 127



WWW
« on: August 24, 2017, 01:05:08 AM »

The idea is simple. Instead of "unlag LG" being a server variable, implement *both* as an alt-fire mode by virtue of adding two identically-looking weapons that use the same ammo when player picks up LG. One may have the prongs recolored red to indicate alt-mode.

Red: shoots unlagged yellow lighting, DPS nerfed is down to 120.
Blue: shoots classic lagged blue lighting at baseline DPS of 160. The lighting stops at contact with water inflicting splash damage in a roughly the same radius as a rocket blast.

What do you think?  Roll Eyes
Logged

Imma lazy dreamer. I achieved nothing.
Gig
In the year 3000
***

Cakes 45
Posts: 4394


WWW
« Reply #1 on: August 24, 2017, 06:52:29 AM »

I fear that altering weapons behavior in that way (adding a secondary fire type) would fall under NOTTODO, ((DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/NOTTODO) and may be included in baseoa only if disabled by default..
Logged

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
cheb
Lesser Nub


Cakes 3
Posts: 127



WWW
« Reply #2 on: August 24, 2017, 07:17:54 AM »

As I pointed in another thread, this point is *already* controversial because game mechanic is *already* changed. punched
For any other weapon I'd agree with you completely.
For LG... It's a good way to see which one is better, at least.  shifty
It could be implemented for the "early access" version (enabled by default) to gather user feedback and gauge reactions. Then made disabled by default in the final release and user reaction monitored. giggity
Logged

Imma lazy dreamer. I achieved nothing.
Gig
In the year 3000
***

Cakes 45
Posts: 4394


WWW
« Reply #3 on: August 24, 2017, 04:39:54 PM »

If something has been managed in a less-than-optimal way in oa 0.x, I would suggest to discuss about it in apposite threads, to see if it is possible to make it better in oa3... not to make other less-than-optimal things...

About "early access", the most similar things we have are oax/nightly builds... but the feedback is veeery little, I don't think that a proper "gather multiple user feeback and reactions about feature x" session would work very well with the current state of the community (unfortunately)... :-(
Logged

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #4 on: August 24, 2017, 05:35:11 PM »

no
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
cheb
Lesser Nub


Cakes 3
Posts: 127



WWW
« Reply #5 on: August 25, 2017, 07:08:22 AM »

Quote
no
Logged

Imma lazy dreamer. I achieved nothing.
Gig
In the year 3000
***

Cakes 45
Posts: 4394


WWW
« Reply #6 on: August 26, 2017, 07:02:02 AM »

... and something which "bypasses" server and client "delag" settings would have been unintuitive...

Also, none of the other weapons has got a secondary mode.

Maybe an idea for some MOD maker...
« Last Edit: August 30, 2017, 01:52:36 AM by Gig » Logged

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
Pages: [1]
  Print  
 
Jump to: