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Author Topic: Hopper Bot for OpenArena  (Read 316 times)
ermonski
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« on: January 08, 2019, 02:03:49 am »

Hello, folks.

I'm a big fan of the Hopper Bot mod for Quake 3 Arena, is there any way I can make it work for OA?

Thanks!
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Gig
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« Reply #1 on: January 08, 2019, 02:53:53 am »

This stuff?
https://www.moddb.com/mods/quake3-hopper
I didn't know about its existence, and I'm even a bit surprised about bot AI tweakings done through engine, as I thought the bot stuff was mostly gamecode-driven.

I haven't tried that, but considering it's in engine, I find it quite unlikely to have it working with OA, unless trying something like running baseoa as a mod within Q3...
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ermonski
Ok i've posted twice!


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« Reply #2 on: January 09, 2019, 02:44:00 pm »

This stuff?
https://www.moddb.com/mods/quake3-hopper
I didn't know about its existence, and I'm even a bit surprised about bot AI tweakings done through engine, as I thought the bot stuff was mostly gamecode-driven.

I haven't tried that, but considering it's in engine, I find it quite unlikely to have it working with OA, unless trying something like running baseoa as a mod within Q3...

Yeah that one! I wanted to make it work on OA since in my opinion stock OA bots are better than vQ3 bots and could be playable with that mod like it did with Q3
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Gig
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« Reply #3 on: January 09, 2019, 02:51:51 pm »

The problem is that OA engine has got some changes from q3 engine, the first I can think about is the usage of "baseoa" instead of "baseq3" folder. That modified engine surely expects to find q3, not oa...
So maybe you may use some trick such as trying to run baseoa as a mod folder under q3... or maybe renaming baseoa to baseq3 instead? Uhm, I don't know.
« Last Edit: January 10, 2019, 02:23:42 am by Gig » Logged

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Neon_Knight
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« Reply #4 on: January 09, 2019, 06:46:38 pm »

Engine mods won't work with OA by definition. Unless the code of the mod is released under an OA-compatible license so an OA version could be created from it.
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