Dropbox DL link (GRISM-0.zip)
https://db.tt/3tunNF0s8wDropbox link to view screenshots
https://db.tt/16Y7nfe0No(p.s. i'm too paniced to make an Imgur account atm, please bear with me ^_^; )
Greetings all! I'd like to inform anyone reading this that i've made some [Beta] skins for Grism, aptly named "GRISM-0". To learn more about why its named this way, please check the readme in the folder within the zip file provided! There's an entire section i wrote dedicated to my interpretation of the character!
DISCLAIMER: I guess it goes without saying that this is a fan skin.This is in no way affiliated with anything the devs are working on with OA3 and i myself am not a developer. I'm just a fan who wanted to make a skin
Also since this is a sort of Beta preview, the there are still things missing or outright placeholder i.e. his classic red/blue skins (which are incedently using older iterations of the current Beta stage design for GRISM-0, with a color swap just to properly block out where the colors are supposed to go), his botfiles not having a more unique set of dialogue and behaviour (its straight up Grism's default dialogue and behaviour, with bot support for my interpretation of classsic blue and red) and the character select icon are the default ones used by sarge since i'm still thinking of a proper icon to represent them. His paintjob and design arent fully complete either.
Context: For the past weeks i've just been playing the Android port of Open Arena by Pelya,with my imagination kinda growing whilst awaiting Open Arena 3 to come out. Sometime then, it just kinda occured to me that maybe, just maybe i should try my hand at skinning a character and putting my own textures to kinda overhaul the design. Of all the characters in the roster that i searched as a starting point, multiplex's Grism felt like it could use some more lovin/overhaulin. Being a test or placeholder character of sorts, the original Grism wasn't really meant to impress anyone; his purpose was to be a working playable character and a practice model that made skinning easy. I thought what better place than to start with Grism.
I wanted to post here because i encountered an issue wherin the model viewer i was using was showing me what i saw on my art app; a vivid and juciy set of colored textures, wheras playing in game using the android port had a more subdued and slightly less vivrant look to it. fromhell told me that it was due to Overbrights not being implemented in the Android port. Thats where you guys come in. I want you to download and give the skin a test ride under different lighting conditions if possible, and take screenshots of what it looks like on the current PC build of Open Arena. You are also free to give feedback or constructive criticism and advice as you see fit! I'm counting on you guys!
P.s. when you follow the dropbox link, "GRSIM-0.zip" is the attatchment you download. Out of anxiety from trying to upload tnis post once and failing, i just kinda resorted to uploadin the screenshots to dropbox too. The main file already contains screenshots, but this is just if you want to take a peek at what the skin looks like before trying it out. Speaking about screenshots....
Disclaimer 2!: the screenshots i took are from the Android port of Open Arena, and is running the hunt mod in order to properly showcase the [Beta] skins without weapons obstructing the view. I have a lot more disclaimers written in the Readme file. Yes yes, i know. The dreaded Readme file and reading. I implore you to read it though because it explains the contents of the pk3 a bit/a lot better than i am here, and i kinda worked hard thinking up my extended fan-lore surrounding Grism's character and in relation to the classic blue and red skin overhauls.
Thank you all and have fun fragging with or against [Beta Version of ]GRISM-0!