Pages: [1]
  Print  
Author Topic: Suggestions for OpenArena 3  (Read 13840 times)
beastlycoward
THIS ONE POST HERE SHOULD DO IT.


Cakes 0
Posts: 1


« on: February 25, 2019, 09:56:26 AM »

1) Cylindrical hitboxes
2) Autojump - continue jumping by holding down jump instead of having to click jump for every jump repeatedly

Any thoughts?
Logged
Gig
In the year 3000
***

Cakes 45
Posts: 4394


WWW
« Reply #1 on: February 25, 2019, 11:56:17 AM »

Maybe cvar/dmflags controlled and disabled by default? Especially the jump one seems adapt for a mod...

Ps: the forum has got an "idea pit" section dedicated to this kind of threads. Remember for next time. :-)
« Last Edit: February 25, 2019, 12:01:03 PM by Gig » Logged

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #2 on: February 25, 2019, 07:59:30 PM »

no and no
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
PartyCrasher04
THIS ONE POST HERE SHOULD DO IT.


Cakes 0
Posts: 1


« Reply #3 on: March 11, 2019, 02:47:45 AM »

Idk, holding the jump button to jump would just make strafe jumping too easy
Logged
personman
Nub


Cakes 1
Posts: 6


« Reply #4 on: March 31, 2019, 11:26:48 AM »

Bunny hopping, to me, is something to be discouraged not encouraged.
Logged
andrewj
Member


Cakes 24
Posts: 584



« Reply #5 on: March 31, 2019, 09:16:55 PM »

Bunny hopping, to me, is something to be discouraged not encouraged.
Funny how that is always said by people without the skill to strafe jump.
Logged
Nubcake
Nub


Cakes 0
Posts: 3


« Reply #6 on: April 02, 2019, 07:00:00 AM »

The way of navigating by jumping is a skill on any Quake 3 based engine. It is part of the learning curve on those games. If you manage to control your movement, you'll never lose that again. It often is the very same on Quake 3 forks.
« Last Edit: April 02, 2019, 07:02:10 AM by Nubcake » Logged
Gig
In the year 3000
***

Cakes 45
Posts: 4394


WWW
« Reply #7 on: April 02, 2019, 12:43:55 PM »

Bunny hopping, to me, is something to be discouraged not encouraged.
You can run an OA 0.8.8 server with /dmflags 128 for disabling accelerated jumping.
Quote
Disables strafe jumping and thus limits you to g_speed for plain level moves effectively. It is important to know that on Accelerator Pads you shall not press forward or you slow down and fall down. Movement and stopping gets non-slippy. Side-effect is an increased mouse sensitivity (you can try /sensitivity lowered by 1/5).
Makes many maps impossible to be played as they were meant .
Logged

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
MysteriousLinux
Nub


Cakes 0
Posts: 3

See You in Hell my Friend!


« Reply #8 on: July 26, 2019, 10:34:45 PM »

Bunny hopping, to me, is something to be discouraged not encouraged.
Funny how that is always said by people without the skill to strafe jump.

Exactly! Like, COD kids always say that. In fact I've seen addons for Source games that disable bunnyhopping, when hardly such a thing exists in any of them!  grouch
Logged
Pages: [1]
  Print  
 
Jump to: