Actually I am just wondering if X is being run over the network or if it is on the client side, a networked X server would create a performance hit.
yup, X runs over the network. The game runs fine on a single PC.
To wipe out any confusion: it's not about multiplayer at all!
server/client means that one PC (server) runs OA and sends the OpenGL data via LAN to the clients. The client PCs create the picture for their part of the screen.
This gives you the opportunity to use more than two (or three with Matrix Parhelia) screens for gaming.
The possible bottle necks are IMHO:
- RAM
- network - need to check the traffic, a 1 GBit connection would probably help
- graphics card - altough I already used low quality settings - no change
The final goal is to get a nine monitor setup (3x3) or a five monitor setup (5x1) working - but not with the current machines of course
comparism to projector: do you know a projector that supports this resolution: 4x 1024x768 = 3072x2304 ?