Pages: [1]
  Print  
Author Topic: Dual Head problems  (Read 11373 times)
forkazoo
THIS ONE POST HERE SHOULD DO IT.


Cakes 0
Posts: 1


« on: March 24, 2007, 04:26:34 PM »

Hello.  I have openarena installed, what I've seen looks great, runs fast, and everybody who worked on it has my kudos.  Smiley

Unfortunately, I have a dual head setup, so OpenArena starts split between the two monitors, running in the center of the very wide desktop.  How can I either make the game run fullscreen on just one monitor, or else run in a window so that I can just drag it over the the right monitor?  It isn't really playable split across two monitors as it is.

Thanks for any help you get give me! 
Logged
dmn_clown
Posts a lot
*

Cakes 1
Posts: 1324


« Reply #1 on: March 24, 2007, 04:38:23 PM »

http://www.icculus.org/lgfaq/#twinviewconfig

The concept should also work on that other OS that no one really cares for.
Logged

MilesTeg
Lesser Nub


Cakes 0
Posts: 144



« Reply #2 on: March 31, 2007, 12:46:04 AM »

I work on a project where we try to recreate this setup:
http://www.plastk.net/highres/24mon/

And guess what the final goal is: OA on many (!) screens Smiley
+ a tutorial so everyone can do this with some ubuntu machines
Logged

"We are all connected"
MilesTeg
Lesser Nub


Cakes 0
Posts: 144



« Reply #3 on: June 06, 2007, 10:58:52 AM »

just a quick update about OA-multimonitoring:
We managed to get OA working on 4 monitors but the fps was extremely bad (<1 frame/sec). I think we have to upgrade some of the PCs - they are all pretty lowend...
At least we make "some" progress Wink

Sorry, I have no pic yet but we keep working on it.

some specs:
- 5 PCs (1 Server, 4 clients)
each one:
- 128 MB RAM
- 1 GHz CPU
- graphics card: TNT2 or better (nvidia only)
- 100 MBit/s LAN
- four 17 inch monitors
- OS: ubuntu (6.10)

I know the machines sck, but it is nothing more than a proof of concept for now.
Logged

"We are all connected"
dmn_clown
Posts a lot
*

Cakes 1
Posts: 1324


« Reply #4 on: June 06, 2007, 12:30:08 PM »

That's odd, I've had OA covering both of my monitors (2560x1024) and still got my max FPS of 60 (I limit it to 60).

My machine is far from high end:

- AMD64 4000+ (single core, clocked at the default 2.24 GHz)
- SL-K8TPRO-939
- 1G DDR400 dual channel ram (the cheap stuff from a company that wasn't involved in the RAM price fixing)
- BFG-6800OC (128M AGP 8x)
- Stock Debian Etch AMD64 kernel
- nvidia 9746 driver (haven't felt like backporting the latest one from Sid)

I guess the question is what are you doing to make it perform badly?
Logged

Gloom
Nub


Cakes 0
Posts: 12


« Reply #5 on: June 06, 2007, 12:41:51 PM »

lol maybe you should re-read his PC spec, 128 MB Ram 1Ghz proc compaired to yours @ 2.4Ghz 1GB Ram and you have a decent grapics card. I'd guess yours is running in HT mode on that processor as well.
Logged
dmn_clown
Posts a lot
*

Cakes 1
Posts: 1324


« Reply #6 on: June 06, 2007, 02:51:38 PM »

Actually I am just wondering if X is being run over the network or if it is on the client side, a networked X server would create a performance hit.
Logged

kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #7 on: June 06, 2007, 03:51:45 PM »

You know it would be much cheaper to get a video projector, then you could have it any size without the performance hit.
Logged
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #8 on: June 06, 2007, 04:46:50 PM »

But then there's the issue of brightness and also pixel density
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
MilesTeg
Lesser Nub


Cakes 0
Posts: 144



« Reply #9 on: June 06, 2007, 10:56:18 PM »

Actually I am just wondering if X is being run over the network or if it is on the client side, a networked X server would create a performance hit.

yup, X runs over the network. The game runs fine on a single PC.

To wipe out any confusion: it's not about multiplayer at all!
server/client means that one PC (server) runs OA and sends the OpenGL data via LAN to the clients. The client PCs create the picture for their part of the screen.
This gives you the opportunity to use more than two (or three with Matrix Parhelia) screens for gaming.

The possible bottle necks are IMHO:
- RAM
- network - need to check the traffic, a 1 GBit connection would probably help
- graphics card - altough I already used low quality settings - no change

The final goal is to get a nine monitor setup (3x3) or a five monitor setup (5x1) working - but not with the current machines of course Wink

comparism to projector: do you know a projector that supports this resolution: 4x 1024x768 = 3072x2304 ? Wink
« Last Edit: June 06, 2007, 11:02:24 PM by MilesTeg » Logged

"We are all connected"
dmn_clown
Posts a lot
*

Cakes 1
Posts: 1324


« Reply #10 on: June 06, 2007, 11:25:19 PM »

Ahh, neat.  Well, you said you were using Ubuntu that could be another bottleneck on those machines.  Slackware and Debian both use less resources, just an idea.

BTW has anyone tried this http://webpages.mr.net/bobz/ttyquake/ with OA?

Logged

Pages: [1]
  Print  
 
Jump to: