Indeed there's not a lot of Z axis to it, height is something that I forgot existed when I made this map (haven't mapped in forever). Also, there's definitely way too much armor, except maybe if it were 5v5 or more.
seems like its a good map for 5on5. its big, flat and wide with at least 3 ways to enter enemy bases.
- what is a bit odd is all the water with nothing in it. not even tiny armor bits or 5+ health bubbles.
- what could also be used tactically is: put some valuable objects (rail, mega, ..) into one of those little squares, like they are in the bases, and fill that square with water - that way one can hear the water splashing, if someone is about to pick that item up. if only less important objects are in the (waterfilled) squares, like ammo in the bases, water splashing is not a useful information, ofc

(as the map is big, and calls for some sneaking into bases, this could really make a tactical difference)
it reminds me a lot of a q3 map .. will search it and update this thread later.
EDIT: it is bulid similar to cpmctf2 . that map can be found in this mappack for example:
http://fps.w00tness.info/cpm/cpm_mappak6.zipanyway: good work

can't wait to test it in our next pcw