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Author Topic: Sneak peek at some textures.  (Read 13855 times)
Amphetamine
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Cyberpunk


« on: April 07, 2007, 05:08:24 AM »

Hi, at the minute I'm making some material based textures for another engine (using MapZone of course!) that uses diffuse/specular/normal maps for it's materials. I can also output versions of them that will work and look nice in Q3 based engines too. Would you be interested in these when I've got enough together to make a pack?

This is a grate with alpha.



The rest will be in the same dirty/rusty style.
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Amphetamine
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Cyberpunk


« Reply #1 on: April 07, 2007, 09:13:48 AM »

Here's a few more:



These are full size, so you could start using them as placeholders if you wanted, I'll get the full quality tga's out as a pack when I get the lot finished.
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dmn_clown
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« Reply #2 on: April 07, 2007, 12:16:35 PM »

Are you going to to GPL these?
Will you follow the terms of the GPL and release source?
Does the "rape me" license of MapZone allow releasing of textures made with it under the GPL?
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Amphetamine
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« Reply #3 on: April 07, 2007, 12:23:52 PM »

Are you going to to GPL these?
Will you follow the terms of the GPL and release source?
Does the "rape me" license of MapZone allow releasing of textures made with it under the GPL?

I wouldn't bother posting them unless I was going to.

Sure, the source will of course be whatever proprietry format MP2 saves the node trees in.

I couldn't see anything that conflicts with the GPL. It allows for comercial exploitation which is usually the main issue.
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« Reply #4 on: April 07, 2007, 01:55:41 PM »

I wouldn't bother posting them unless I was going to.

Cool

Quote
Sure, the source will of course be whatever proprietry format MP2 saves the node trees in.

Cool, but would prefer something editable under GIMP, PSP, or Photoshop.

Quote
I couldn't see anything that conflicts with the GPL. It allows for comercial exploitation which is usually the main issue.

It depends on what their intent is with the no-workaround clause (Intent matters under US Copyright law).  Does that prevent improving the texture further on?  Before you answer remember that you aren't dealing with common sense you are dealing with what a copyright lawyer is going to argue and the american judiciary system has already accepted that a web browser is necessary to the stability of an operating system, when common sense will tell you that is simply not true.
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Amphetamine
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« Reply #5 on: April 07, 2007, 02:48:17 PM »

Cool, but would prefer something editable under GIMP, PSP, or Photoshop.

Understandable, but you wouldn't expect someone to re-write software from pascal to c++ just because you prefer working with c++, especially if the auther works better in pascal.

Quote
It depends on what their intent is with the no-workaround clause (Intent matters under US Copyright law).  Does that prevent improving the texture further on?  Before you answer remember that you aren't dealing with common sense you are dealing with what a copyright lawyer is going to argue and the american judiciary system has already accepted that a web browser is necessary to the stability of an operating system, when common sense will tell you that is simply not true.

AFAIK they're french, so it should have nothign to do with US law period. However, if you want I'll email them to ask specificly if their license is GPL compatable.
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fromhell
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« Reply #6 on: April 07, 2007, 02:51:33 PM »

AFAIK they're french, so it should have nothign to do with US law period.

That's the kind of excuse Fox_DF gave me when he submitted the old very-non-free mixed-from-other-games-and-mods weapon sounds for OA 0.5.0 and earlier because it's "legal in Germany" but not legal in the US. They had to be replaced asap and I had to remove all prior releases of the game.

If it's not compatible with US law (The GNU GPL was written in the US after all) then it's not compatible at all.
« Last Edit: April 07, 2007, 02:53:16 PM by leilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
dmn_clown
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« Reply #7 on: April 07, 2007, 03:12:17 PM »

Quote
AFAIK they're french, so it should have nothign to do with US law period. However, if you want I'll email them to ask specificly if their license is GPL compatable.

Ask them what their intent was on their no-workaround clause, does it allow making a derivative work?  I'd also suggest to them that they need to clarify that section of their license so that it only applies to the code if that was their intent as opposed to the current wording. 

fromhell is correct, we have to apply US copyright law to everything we distribute.  I'm not happy about it, many of the laws are absolutely insane but the RIAA and MPAA have far more weight than my letters to my Senators and Representative in the House (Read:  they contribute more campaign $$$ than I do).  Plus my representative is a bigot that I would prefer not to communicate with at all, but that's another thread and completely off topic.
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Blaenk
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« Reply #8 on: April 07, 2007, 05:11:17 PM »

About the file format the source should be in, although it would be nice if you could 'export'/'convert' it to a more standard file format for images, I personally think you're free to choose to use that as the source, after all, it is the pure, 'true' source to it. Besides, I've seen some sources that aren't necessarily released in convenient formats (Or compatible ones)...
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Amphetamine
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« Reply #9 on: April 07, 2007, 08:00:02 PM »

Well, I have sent out an e-mail to them. Won't hear anything until at least tuesday.

dmn_clown: TBPH, these textures are built from 4-7 procedural source elements and are run through 30+ effect and colourization nodes. Short of outputting each of the procedurals at a base texture, spending hours manually copying the colour grandiant and alpha values for each node, your wish is not gonna happen. It might be possible to make them that way in PS or GIMP, but I'll not be the one that spends several hours trying to recreate textures using an inferior tool for the job when I already have those textures made and ready to use.
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« Reply #10 on: April 09, 2007, 01:33:45 PM »

Quote
Hello Jonathan,

I will pass this on to our license specialist and will get back to you
shortly.

Regards,
Thierry Frey
COO
Allegorithmic

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