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Author Topic: April 15th 2008  (Read 36608 times)
BRS
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« Reply #25 on: April 09, 2008, 07:12:02 pm »

Thats why you cap your server so bandwith isnt stolen from one person( there are commands for that already). not everyone owns a website ( and who wants to pay for a website only to upload maps to. :-/ ) the fact is that a lot of people dont want to wait on dialup like speeds to download a map thats 300kb to 5MB thats nothing im not talking about 12MB levels. I'm for damn sure there wont be 64 players on my server. (that would be chaotic!) when you got about 15 people in your server you get frag stealers anyway.

Why not have a server for just downloading levels then, that speeds can be capped on. Just like hosting a server but can be for downloading levels or some possible way to get levels out to clients?

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kit89
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« Reply #26 on: April 10, 2008, 12:24:28 am »

Quote
Why not have a server for just downloading levels then, that speeds can be capped on. Just like hosting a server but can be for downloading levels or some possible way to get levels out to clients?

That already happens. Most game servers will have another http server to direct users to download maps. All automatically. You don't even have to have your own http server, just make sure the link your directing them too is a .pk3.
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cosmo
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« Reply #27 on: April 10, 2008, 02:14:26 am »

Would be nice to have your 'alwaysWeaponBar' as cvar or even UI togglable in vanilla OA.
(like you said: http://openarena.ws/board/index.php?topic=1659.0)

I don't think anybody will have a problem with it.
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« Reply #28 on: April 10, 2008, 05:04:27 am »

Would be nice to have your 'alwaysWeaponBar' as cvar or even UI togglable in vanilla OA.
(like you said: http://openarena.ws/board/index.php?topic=1659.0)

I don't think anybody will have a problem with it.

It is in the testvms here: http://openarena.ws/board/index.php?topic=1663.0

And it is UI toggable.
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pikaunforgiven
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« Reply #29 on: April 10, 2008, 07:34:49 am »

a lot of servers are usually running the same sets of maps, so just "borrow" the url they are using and be done with it. im sure most hosts wont really care that much as long as you arent leeching a ton of bandwidth. in fact, this happens quite often in wolfenstein enemy territory, as ive seen plenty of times where multiple servers owned by different clans are all using the same server simply because they are using the same set of maps. it would of course be best if you asked permission first, but if your server isnt all that popular yet i dont see much harm in it.

all else fails you could always rig your server to redirect downloads to a free service similar to megaupload.....
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« Reply #30 on: April 10, 2008, 08:23:51 am »

That's not a good idea. You don't want your game server to be shunting out 12MB files to someone, while at the same time passing information back and forth to a potential of 64 players(I believe that's the max amount quake 3 can handle).

I think it is an good idea... if it is done right.

It would make it much easier to distribute maps at LAN parties.

However it should be done right, the current UDP file transfer is too simple to just increase speed on it. You would need to implement a new UDP file transfer inspired by TCP, that means things like congestion control and variable window size, it is not a simple task, it is an engine task and would properly take months to test.
« Last Edit: April 10, 2008, 11:22:02 am by sago007 » Logged

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pikaunforgiven
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« Reply #31 on: April 10, 2008, 06:13:27 pm »

at lan parties i just share the folders i have maps in and tell people to pull them from me that way. if a lot of people need maps from me i just pass around my 2GB flash drive. keep in mind i do have nearly 2GB of maps and mods for open arena, but nobody seems to mind the initial wait.

i wouldnt mind seeing unthrottled transfer actually, but it would have to be lan-only the way cl_maxpackets is automagically raised in q3 1.32 when on a lan. this way it would avoid the potential problem of misconfigured servers on the internet allowing seemingly unlimited download speeds which would cause existing players to experience lag.
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BRS
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« Reply #32 on: April 10, 2008, 10:56:42 pm »

Lan is no problem, I just create Lan Party DVD's and hand out.

I create custom maps to share with others. When I host a server almost all my maps are new to the people who join. Would still like to see a improvement in the file transfer. Or a dedicated program for doing so. Xfire or Teamspeak doesnt let you transfer files does it?
A lot of people have either one or both now.
« Last Edit: April 10, 2008, 11:11:33 pm by BRS » Logged

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tw3k
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« Reply #33 on: April 10, 2008, 11:43:27 pm »

dood, man, get a web page and give ppl a hURL.

u just use OA for irc anyways Wink
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Logan
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« Reply #34 on: April 15, 2008, 05:01:34 pm »

Well here it is, April 15...
Where's the new version?
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« Reply #35 on: April 15, 2008, 05:32:47 pm »

Well here it is, April 15...
Where's the new version?

It was the deadline for new content.
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« Reply #36 on: April 15, 2008, 05:38:08 pm »

well even though it has reached the deadline I have come to the conclusion that this version might have alot more new maps and probly more textures. I wish we had more more/improved models not that they are bad. p.s. can we have more male models. The guys seems like we only have three and Im not going to decide what sex liz is lol
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Logan
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« Reply #37 on: April 15, 2008, 06:27:43 pm »

Well here it is, April 15...
Where's the new version?

It was the deadline for new content.

Oh ok, well I guess now that they are not accepting any new content it shouldn't be too much longer for a new release eh?
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« Reply #38 on: April 15, 2008, 11:22:50 pm »

Pressure dates aren't release dates

Nothing new will be commited from this day on but I still haven't dealt with that Ayumi issue. Plus there's no voices for smarine and assassin yet but there will be very soon (same guy behind the others heh). Once these two are tackled, it's go time.
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TheMechanicalHand
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« Reply #39 on: April 16, 2008, 12:34:32 am »

Pressure dates aren't release dates
 Once these two are tackled, it's go time.
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BRS
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« Reply #40 on: April 16, 2008, 12:15:43 pm »

Is there a list of all the new changes to the new release?

I've seen some new binaries that improve lighting and bloom effects. Some different options like All rockets and instantgib.

-new models
-new  maps

That it?
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Gerbil
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« Reply #41 on: April 16, 2008, 03:11:26 pm »

Can't wait Smiley
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Logan
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« Reply #42 on: April 16, 2008, 04:13:27 pm »

Also quite eager! Smiley
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pikaunforgiven
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« Reply #43 on: April 17, 2008, 06:27:16 am »

i was really looking forward to the team arena specific modes like harvester and domination, but looks like those might end up being held off for the next release Sad
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Logan
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« Reply #44 on: April 18, 2008, 10:56:10 am »

i was really looking forward to the team arena specific modes like harvester and domination, but looks like those might end up being held off for the next release Sad

It's been almost a year since the last release, I think we can do without little things like that.
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« Reply #45 on: May 27, 2008, 07:47:53 pm »

Openarena is better with fromhell than without. Sad

I don't know how authorative it is but there's a roadmap with a v0.8 todo list on the wiki.
(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Roadmap

cant wait.... drool
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Logan
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« Reply #46 on: May 27, 2008, 09:43:29 pm »

A REAL Asian to do the voice for Kyonshi?
That's kinda funny, I thought they already had used one.
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« Reply #47 on: May 27, 2008, 11:25:47 pm »

A Norwegian did the voices, one of the problems she couldn't do chinese accent well so
you won't believe how many takes of kyonshi i went through
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« Reply #48 on: June 08, 2008, 05:50:57 pm »

Well her voice turned out fine regardless, but I'm looking forward to the new voice.
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« Reply #49 on: June 08, 2008, 11:09:54 pm »

The problem is the other characters are the same old takes, just with pitch shifts!
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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