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Author Topic: q3map2 refuses to compile my fog - SOLVED  (Read 3356 times)
Czestmyr
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Posts: 87


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« on: July 04, 2007, 08:17:24 AM »

Hi,

I seem to have been spamming the forum with topics lately. But I need to resolve one more issue to be able to compile my map.

Q3map2 just won't compile my fog correctly. The engine shows the Hall of mirrors effect instead of the fog and the fog brush is solid in the game. I tried virtually everything and don't know how to solve this problem.

My shader for the fog looks like this:
Code:
textures/czest2ctf/darkfog
{
surfaceparm trans
surfaceparm nonsolid
surfaceparm fog
surfaceparm nolightmap
cull disable
fogparms ( 0.05 0.05 0.05 ) 1024
}
« Last Edit: July 04, 2007, 01:46:18 PM by Czestmyr » Logged

Jabber ID: Czestmyr (rolled-herring-sign) jabber.cz
dmn_clown
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« Reply #1 on: July 04, 2007, 09:22:51 AM »

add your shader to oa_fogs.shader and then recompile.

(all fogs, lava, water, sky, etc. need to be in a shader that appears in shaderlist.txt)
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Czestmyr
Half-Nub


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Posts: 87


Member, Player, Mapper


« Reply #2 on: July 04, 2007, 10:06:33 AM »

(Hits his forehead) Oh my. The power of brainstorming. Thanks very much. Of course I knew this, but sometimes even the most obvious solutions can be hard to find.
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Jabber ID: Czestmyr (rolled-herring-sign) jabber.cz
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