Hi,
First, I appologize for yet another stupid question thread
Now: I am finished with the last one of my work-in-progress maps. It's the Bridge Of Despair ctf, I posted on the forums a while ago. This time, it was compiled with dmn_clown's version of q3map2 and it was also fast-VISed. (Full VISing was too slow and the map also hasn't got much interior area, so it would have a little effect) But I am getting HUNK_ALLOC_FAILED error when running the map. I don't know what that means, but it seems like some internal engine memory allocation mechanism failure. Perhaps it is something to do with the map bsp's size - 14 megs or so. I can imagine, that storing lightgrid for such vast area is memory expensive.
If there is a way to make the grid more sparse or prevent some areas from being lit at all (would putting clip brushes in such areas work?), it would probably make the compiled map much smaller.