Pages: 1 [2] 3 4 5
  Print  
Author Topic: Reported errors/bugs/flaws in 0.7.0  (Read 88427 times)
SnooSnoo
Guest
« Reply #25 on: July 12, 2007, 02:15:08 PM »

There is a bug in the servers list, i dont get all the servers listed in the list. Today i was playing on K-play 2 and when i disconected it was not in the list any more. Also a few minutes ago my friend called to join him on k-play 3 and i didnt have it on the list, onley had k-play 2 wich in turn he didnt have on his list. All this happenin since 0.7. Thanx in advance, and kkep up the good work!
Logged
ALucas
Nub


Cakes 0
Posts: 41


« Reply #26 on: July 12, 2007, 02:34:23 PM »

There is a bug in the servers list, i dont get all the servers listed in the list. Today i was playing on K-play 2 and when i disconected it was not in the list any more. Also a few minutes ago my friend called to join him on k-play 3 and i didnt have it on the list, onley had k-play 2 wich in turn he didnt have on his list. All this happenin since 0.7. Thanx in advance, and kkep up the good work!
I also noticed that, but I think it only happens when you select all gametypes. Have you tried selecting the specific gametype of k-play2 or 3?
Logged
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #27 on: July 12, 2007, 03:18:46 PM »

Use the scrollbar on the right hand side, to view all servers.

If you place the cursor directly over the arrows, you wont move up and down on the list. You have to be over to the right a little bit more.
Logged
ALucas
Nub


Cakes 0
Posts: 41


« Reply #28 on: July 12, 2007, 03:30:27 PM »

Use the scrollbar on the right hand side, to view all servers.

If you place the cursor directly over the arrows, you wont move up and down on the list. You have to be over to the right a little bit more.
Even then they weren't all there when I was in 'All gametypes' view
Logged
SnooSnoo
Guest
« Reply #29 on: July 13, 2007, 06:16:31 AM »

Thanx for the replies, but that didnt doo the trick. In the 0.6.0 release i never had that problem. I'll look a bit more into my settings. =)
Logged
SnooSnoo
Guest
« Reply #30 on: July 13, 2007, 09:45:43 AM »

Guys im such a n00b, i had the servers sorted by ffa dm onley... I'm blushing right now. Never the less still mising a couple of servers, but I'm fine with what i have now (the most played ones). Thanx and dont mind my clumsyness Wink
Logged
rudcrustage
Nub


Cakes 0
Posts: 44


« Reply #31 on: July 13, 2007, 12:03:24 PM »

autodownload is still default "off" XD
Logged
ALucas
Nub


Cakes 0
Posts: 41


« Reply #32 on: July 13, 2007, 12:15:49 PM »

autodownload is still default "off" XD
and why would that be a bug/error/flaw?

I actually prefer it this way
Logged
amdfanatyk
Nub


Cakes 0
Posts: 19



WWW
« Reply #33 on: July 13, 2007, 03:30:03 PM »

In SP mode game crashes on OA_DM2.
Logged

Occupation:
programmer

Fluent in:
Polish, Assembler, C/C++, Java, bash/awk
anyone
Half-Nub


Cakes 2
Posts: 86


I may weep openly


WWW
« Reply #34 on: July 13, 2007, 04:01:14 PM »

Not really a bug (although, I must admit, it somehow annoyed me), but why do OpenArena save screenshots and config files into "Documents and Settings\x\Application Data\OpenArena\baseoa\" and not in the "real" base directory ? (I'm running under XP -- and everything else is fine for me ^^)
Logged

I'll wear my badge, a vinyl sticker with big block letters adherent to my chest, tells to all your friends: "I am a visitor here, I am not permanent"
(The postal service "district sleeps alone tonight")
Promoted Mapper of the Century by some CPMA mid/high experienced player (luvyoalot, man)
dmn_clown
Posts a lot
*

Cakes 1
Posts: 1324


« Reply #35 on: July 13, 2007, 05:09:15 PM »

In SP mode game crashes on OA_DM2.

The fix was already posted for that.  Increase com_hunkMegs from the default 64 or turn bloom off.
« Last Edit: July 13, 2007, 05:12:28 PM by dmn_clown » Logged

dmn_clown
Posts a lot
*

Cakes 1
Posts: 1324


« Reply #36 on: July 13, 2007, 05:11:35 PM »

Not really a bug (although, I must admit, it somehow annoyed me), but why do OpenArena save screenshots and config files into "Documents and Settings\x\Application Data\OpenArena\baseoa\" and not in the "real" base directory ? (I'm running under XP -- and everything else is fine for me ^^)

That is proper behavior for a multi-user system.  If you don't like it create a link to the directory in your "real" base directory.
Logged

GrosBedo
Member


Cakes 20
Posts: 710


« Reply #37 on: July 13, 2007, 05:58:44 PM »

Okay guys, its been a while I didnt played the game and now I see the new v0.7, and I must admit its very great =)

Its great because of graphics, bloom effect, number of models and maps...

But its unplayable, at least by me. I encounter a camera bug that stucks my camera for a second or two every 10 seconds. Apparently, it happens sometimes to other players, but it happens EVERYTIME for me, so its really awful, and I think I will need to switch back to 0.6 until this bug is resolved.

I tried to put all settings by default (with cvar_restart) and reinstall, but no success. Sometimes in 1vs1 servers I can play but when there are a few people playing at the same time (in DM for example), I have this bug when there are plenty of players around me in my area. Maybe this is a bad management of packets ? But I took a look at my lagometer and everything was fine. And my ping is between 18 and 30, usually 21.

If I find some more informations Ill edit this post, but its a really awful bug.

/Edit: Another bug I discovered is with the cg_trueLightning: set cg_trueLightning to 1, now don't move and shoot with lightning gun: the bolt follows your aim. Now step right or left while shooting and you'll see a delay with the lightning. In OA 0.6 and Q3A this bug wasnt here, the lightning would follow quietly.
« Last Edit: July 13, 2007, 06:46:40 PM by GrosBedo » Logged
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #38 on: July 13, 2007, 09:22:10 PM »

wow these are some wacky funky bugs. did dmn_clown do some weird qvm messery that we shouldn't have?

(hope you didn't apply the unneccessary, unrelated changes to the makefile from the bloom patch)
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
dmn_clown
Posts a lot
*

Cakes 1
Posts: 1324


« Reply #39 on: July 13, 2007, 11:48:10 PM »

@fromhell: No, the qvm was compiled at 1106 and wasn't touched by the bloom patch, the only changes made to the code from stock ioq3 were cosmetic.

WRT the lightning, I see the same behavior in the lightning bolt in 0.6 and 0.7 and in quake 3 arena (e.g. a delay between where you are aiming and the bolt itself)

@GrosBedo, have you tried deleting your q3config.cfg file completely and starting over from scratch?
« Last Edit: July 14, 2007, 12:15:25 AM by dmn_clown » Logged

amdfanatyk
Nub


Cakes 0
Posts: 19



WWW
« Reply #40 on: July 14, 2007, 02:15:49 AM »

In SP mode game crashes on OA_DM2.

The fix was already posted for that.  Increase com_hunkMegs from the default 64 or turn bloom off.

Bloom is disabled.

Code:
seta r_bloom "0"
seta r_bloom_alpha "0.3"
seta r_bloom_diamond_size "8"
seta r_bloom_intensity "1.3"
seta r_bloom_darken "4"
seta r_bloom_sample_size "128"
seta r_bloom_fast_sample "0"
Logged

Occupation:
programmer

Fluent in:
Polish, Assembler, C/C++, Java, bash/awk
dmn_clown
Posts a lot
*

Cakes 1
Posts: 1324


« Reply #41 on: July 14, 2007, 11:22:47 AM »

then increase the amount of memory you are allocating to the game engine.

Code:
/com_hunkmegs xxx

where xxx is the more than the default 64, 128 should be enough.
« Last Edit: July 14, 2007, 12:03:18 PM by dmn_clown » Logged

amdfanatyk
Nub


Cakes 0
Posts: 19



WWW
« Reply #42 on: July 14, 2007, 01:00:07 PM »

then increase the amount of memory you are allocating to the game engine.

Code:
/com_hunkmegs xxx

where xxx is the more than the default 64, 128 should be enough.

I have 256 and it still crashes.
Logged

Occupation:
programmer

Fluent in:
Polish, Assembler, C/C++, Java, bash/awk
dmn_clown
Posts a lot
*

Cakes 1
Posts: 1324


« Reply #43 on: July 14, 2007, 01:35:49 PM »

can you post your system specs and the complete error message that you are getting?
Logged

amdfanatyk
Nub


Cakes 0
Posts: 19



WWW
« Reply #44 on: July 14, 2007, 02:27:01 PM »

2.6.21.5-grsec, X.org 7.2.0, AthlonXP 2.00 GHz, 768 MiB DDR, Gainward GF3 Ti200
Logged

Occupation:
programmer

Fluent in:
Polish, Assembler, C/C++, Java, bash/awk
dmn_clown
Posts a lot
*

Cakes 1
Posts: 1324


« Reply #45 on: July 14, 2007, 02:53:36 PM »

Thanks Smiley  Like I said in my original post there may be too many bots in the single player mode.  Try increasing com_hunkMegs to 512, from the command line:

Code:
./ioquake3.i386 +set com_hunkMegs 512

Rebooting to free up some of your RAM may also be a good idea.
Logged

amdfanatyk
Nub


Cakes 0
Posts: 19



WWW
« Reply #46 on: July 14, 2007, 03:25:12 PM »

Sorry but this map is totally broken and increasing com_hunkmegs really gives no result. For me it should be removed.
Logged

Occupation:
programmer

Fluent in:
Polish, Assembler, C/C++, Java, bash/awk
dmn_clown
Posts a lot
*

Cakes 1
Posts: 1324


« Reply #47 on: July 14, 2007, 03:49:06 PM »

start the map in skirmish mode and remove angelyss, grunt, and merman then play it.
Logged

amdfanatyk
Nub


Cakes 0
Posts: 19



WWW
« Reply #48 on: July 14, 2007, 04:30:40 PM »

I have some problems with bots in skirmish. I have left two bots and when I started after a while only one bot left :/ Anyway stability cannot rely on number of bots. It means that some oa maps are too complicated for q3 engine.
Logged

Occupation:
programmer

Fluent in:
Polish, Assembler, C/C++, Java, bash/awk
dmn_clown
Posts a lot
*

Cakes 1
Posts: 1324


« Reply #49 on: July 14, 2007, 05:22:36 PM »

It means that some oa maps are too complicated for q3 engine.

No, it means that your setup has issues with one map and ends gracefully with a signal 11 error, you are using a kernel with a brand new memory scheduler that has bugs and is far from stable.  Have you tried the game on an earlier kernel or the 2.6.22 kernel?


Logged

Pages: 1 [2] 3 4 5
  Print  
 
Jump to: