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Author Topic: plasma climbing  (Read 19082 times)
Cohsty243
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« on: July 10, 2007, 12:06:28 AM »

can you plasma climb in OA just like Q3A?
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baconfish
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« Reply #1 on: July 10, 2007, 07:05:38 AM »

Unfortunately, no. Features like this had to be removed when iD released the source code due to those sections belonging to third parties. There's an open source initiative to recreate them, but it's still pretty early in development. Check out http://plasmaclimbr.sourceforge.net (it's a pretty cool website, has a nice Web 2.0 look, but it's usually down for some reason).
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w1zrd
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« Reply #2 on: July 10, 2007, 08:05:19 AM »

No idea what Q3A is, but plasma climbing works quite well in OA, try to do q3 runkull defrag maps....they work like magic
(I do set-up a training server @ times for plasma climb (among other things) with limited number of open slots, keep your eyes open for that..
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Czestmyr
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« Reply #3 on: July 10, 2007, 08:18:32 AM »

No idea what Q3A is...

Cheesy Quake 3 Arena doesn't say anything to you?
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w1zrd
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« Reply #4 on: July 10, 2007, 08:59:51 AM »

No idea what Q3A is...

Cheesy Quake 3 Arena doesn't say anything to you?
lol, if you put it that way, then yes Smiley
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dmn_clown
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« Reply #5 on: July 10, 2007, 03:31:53 PM »

No idea what Q3A is...

Cheesy Quake 3 Arena doesn't say anything to you?

No, it says absolutely nothing.  What is Quake 3 Arena?
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GrosBedo
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« Reply #6 on: July 13, 2007, 06:04:02 PM »

Just a little more info:

Plasma climb isnt a feature, its an engine bug, like bunny hopping and rocket jump. So yes, every bugs that existed in Q3A theoretically exist in OA, but some may be corrected by dev team in the future (althrough I hope not :p).
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dmn_clown
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« Reply #7 on: July 13, 2007, 08:13:49 PM »

Actually, those are features.  Splash damage is specifically coded to cause less damage to the person shooting to allow rocket jumping/plasma climbing/etc.:
Code:
        // always give half damage if hurting self
// calculated after knockback, so rocket jumping works
if ( targ == attacker) {
damage *= 0.5;
}
 

Smiley
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CorteX
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« Reply #8 on: July 15, 2007, 07:22:45 AM »

Actually, I found that plasma climbing in OA is easier than in Q3. Maybe it's my lack of technique in Q3, but Ive tried the same plasma climb course in both OA and Q3, and got stuck after the first wall in Q3... Probably you have to use another angle or something, but anyway yes, plasma climbing is very possible in OA.
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CorteX
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« Reply #9 on: July 15, 2007, 07:23:29 AM »

No idea what Q3A is,

Nice one wizzy Cheesy Cheesy
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GrosBedo
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« Reply #10 on: July 15, 2007, 11:25:05 AM »

Actually, those are features.  Splash damage is specifically coded to cause less damage to the person shooting to allow rocket jumping/plasma climbing/etc.:
Code:
        // always give half damage if hurting self
// calculated after knockback, so rocket jumping works
if ( targ == attacker) {
damage *= 0.5;
}
 

Smiley

For this one yes its normal that you hurt yourself less than when other shoots you, almost every game implements this kind of feature. But what about bunny hopping and vertical height conversion to horizontal speed ? I don't think those where implemented by purpose in the physical engine :/
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Kylratix
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« Reply #11 on: July 16, 2007, 09:59:23 AM »

Gentlemen, I'll have to ask that you take down all unauthorized uses of the trademark name "Quake 3 Arena" ITT. Failure to do so will result in FBI warrants and prison sex.
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Cohsty243
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« Reply #12 on: July 16, 2007, 10:35:30 AM »

Awesome, i did my first plasma climbing lol. I was using xcm_tricks2 in OA.
Don't fix the engine bugs Tongue
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anyone
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« Reply #13 on: July 16, 2007, 11:28:10 AM »

Actually, those are features.  Splash damage is specifically coded to cause less damage to the person shooting to allow rocket jumping/plasma climbing/etc.:
Code:
        // always give half damage if hurting self
// calculated after knockback, so rocket jumping works
if ( targ == attacker) {
damage *= 0.5;
}
 
Smiley

For this one yes its normal that you hurt yourself less than when other shoots you, almost every game implements this kind of feature. But what about bunny hopping and vertical height conversion to horizontal speed ? I don't think those where implemented by purpose in the physical engine :/
These "bugs" were more "unexpected consequences of engine behaviour". Rocketjumping was caused accidentaly by hurt velocity. So if this hurting velocity is still working with rockets and bullets, it should work with plasma shots too I guess…
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GrosBedo
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« Reply #14 on: July 16, 2007, 03:40:00 PM »

These "bugs" were more "unexpected consequences of engine behaviour".

True, this is because we can't put full mathematic algorythms into realtime games, computers aren't enough powerful, so developpers try to imitate reality with some rules, but they can produce some unexpected bugs (or features as some people call them). That's why Quake 3 engine isn't the only one to have these kinds of glitches: Counter-Strike, Enemy Territory and all other FPS too (and any games in fact, but its far more useful in this type of games :p).
« Last Edit: July 16, 2007, 03:41:43 PM by GrosBedo » Logged
dmn_clown
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« Reply #15 on: July 16, 2007, 07:24:44 PM »

Gentlemen, I'll have to ask that you take down all unauthorized uses of the trademark name "Quake 3 Arena" ITT. Failure to do so will result in FBI warrants and prison sex.

With your mom?
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Kylratix
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« Reply #16 on: July 16, 2007, 08:45:53 PM »

With your mom?

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w1zrd
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« Reply #17 on: July 17, 2007, 09:17:57 AM »

No idea what Q3A is,

Nice one wizzy Cheesy Cheesy
me be da bomb!
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