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Author Topic: radiant can't find shadertags.xml  (Read 8893 times)
hyp3rfocus
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« on: July 18, 2007, 02:19:03 PM »

i've done a subversion build of radiant 1.5 and i thought i had everything set up. i copied game/q3.game to game/oa.game and edited it so it looked like this...
Quote
<?xml version="1.0"?>
<game
  type="q3"
  index="1"
  name="OpenArena"
  enginepath_win32="C:/Program Files/OpenArena/"
  enginepath_linux="/home/hyp3rfocus/software/openarena-0.7.0"
  enginepath_macos="/Applications/Quake3/"
  engine_win32="ioquake3.x86.exe"
  engine_linux="ioquake3.i386"
  engine_macos="Quake3.app"
  prefix=".openarena"
  basegame="baseoa"
  basegamename="Openrena"
  knowngame="missionpack"
  knowngamename="OpenArena"
  unknowngamename="OpenArena modification"
  shaderpath="scripts"
  archivetypes="pk3"
  texturetypes="tga jpg"
  modeltypes="md3 ase lwo obj 3ds picoterrain"
  maptypes="mapq3"
  shaders="quake3"
  entityclass="quake3"
  entityclasstype="xml"
  entities="quake3"
  brushtypes="quake3"
  patchtypes="quake3"
/>
...i copied the q3.game folder to a oa.game folder and changed oa.game/baseq3 to oa.game/baseoa. i thought that was everything that i needed to do, but when i start radiant it works, but i get this error message in red.
Quote
Unable to find default tag file /home/hyp3rfocus/software/gtkradiant/install/oa.game/shadertags.xml. No tag support.
any idea what i've missed?

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dmn_clown
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« Reply #1 on: July 18, 2007, 03:30:37 PM »

You can ignore it completely and not have a single issue if you never use shader tags or create a tag file using the shader plug in the Plugins menu item and then ignore it completely and not have a single issue Smiley
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hyp3rfocus
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« Reply #2 on: July 18, 2007, 03:49:02 PM »

glad to hear it's nothing serious. thanks.  :-)
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