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Author Topic: Space Maween  (Read 81173 times)
Bank
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« on: July 19, 2007, 03:04:10 PM »

By the suggestion of fromhell, I've decided I'll post one of my concept pieces for possible use. I am completely incompetent at modeling and skinning, 2d art is really all I have. But I've been told my concepts are alright so I'll throw one up.



Space Maween, with enough unique qualities to set it apart from a space marine. Probably would focus on the mask and the canisters as points of interest. The weapon would most likely be attached to the end of his right arm and shot like a battle-droid with the one arm straight out while he runs.


I've also been told I do decent weapon designs, below is another character of mine (The Cyborg Prince) holding one of my better weapons. I might find some time to do a singular concept for just the gun.
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« Reply #1 on: July 19, 2007, 04:18:08 PM »

nice work, being honest I like just the first one.. I hope the programmers help you or let you add that player..
try to use some nice colors for his battle suit, and good details..  Grin
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kit89
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« Reply #2 on: July 20, 2007, 01:21:55 AM »

I'll give your space Maween a shot, but would you be able to create other concepts from different angles?
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Bank
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« Reply #3 on: July 20, 2007, 01:40:46 AM »

Yes, without much trouble either, I'll get to work.

UPDATE:

« Last Edit: July 20, 2007, 06:57:10 PM by Bank » Logged
TheMechanicalHand
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« Reply #4 on: July 21, 2007, 07:23:51 AM »

hey,those arent bad i like the second one hope the designers accept them good luck!!
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kit89
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« Reply #5 on: July 21, 2007, 04:09:28 PM »

Thanks for the extra diagrams. When I have spare time, I'll recreate it in Blender. Smiley
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Bank
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« Reply #6 on: July 21, 2007, 04:23:37 PM »

hey,those arent bad i like the second one hope the designers accept them good luck!!

Thanks RAAM, Concept art is more or less my forte. These last two were done extremely quickly, if I get time I'll do an extra-detailed version.

At the moment however I'm working on an Anarki replacement named Dimokraci.
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w1zrd
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« Reply #7 on: July 23, 2007, 02:45:01 AM »

The Space Maween looks absolutely superb, especially if focus and attention is given to the mask/canisters as you pointed out. As for the attachable 'arms' it's an idea I find very sexy! Funny thing is, I was replacing a water-filter on my boat the other day and I saw striking similarities with an attachable gauntlet in it Smiley Have I been playing to much Open Arena lately or what? Here is how the filter looks like:
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Bank
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« Reply #8 on: July 23, 2007, 04:06:33 PM »



Defining the mask a bit more for clarification.
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« Reply #9 on: July 23, 2007, 07:06:50 PM »

geat dude, that's really a good draw... I like it, how are u going to develop the arm (the weapon one)??
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« Reply #10 on: July 23, 2007, 09:08:22 PM »

I'll probably just do a refining sketch of just that arm. It'll be large enough so that the stock will be hidden, and just the "barrel" will be present. His animations should have him fire with just one arm.
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« Reply #11 on: July 24, 2007, 10:46:31 AM »

Will he be shooting fireballs from his @ss? Smiley
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Bank
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« Reply #12 on: July 24, 2007, 01:51:35 PM »

Did I ever imply that he would?
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w1zrd
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« Reply #13 on: July 24, 2007, 02:49:49 PM »

Did I ever imply that he would?
Was referring to a quote from the movie Braveheart X years ago Smiley

Back on topic:
The idea with the attachable weapon arm is really nice, and it would work nicely with the weapon range.
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kit89
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« Reply #14 on: July 27, 2007, 04:02:00 AM »

Had some spare time to start working on the Maween.

Having some difficulties around his forehead, trying to figure out what the plates are, and what they are connected too is a bit unclear. Smiley
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« Reply #15 on: July 27, 2007, 05:57:12 AM »

From what I see it looks great, for the plating (I may just sketch you up a new one) it really is up to your interpretation. The mask should be more or less smooth, but the plating just needs to cover the smooth surface a little bit (if you can understand any of what I'm trying to say)

Really the only pieces of plating that are necessary are the two "eyebrow" style plates that attach in the middle, with one larger one going up and over the head and the two small triangular plates under his goggles. Which, of course, should be perfectly circular.
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kit89
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« Reply #16 on: July 27, 2007, 06:12:32 AM »

Done some more modelling and try'ed to make the more defining characteristics of the head more obvious.
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« Reply #17 on: July 27, 2007, 07:20:14 AM »

Nice going kit, look like it won't be to heavy on polys/tris once rendered in higher res.
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kit89
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« Reply #18 on: July 27, 2007, 07:38:29 AM »

Added in some legs.

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« Reply #19 on: July 27, 2007, 08:46:56 AM »

o_O looks nice
can you make one eye bigger than the other ?
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kit89
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« Reply #20 on: July 27, 2007, 11:42:16 AM »

Quote
can you make one eye bigger than the other ?

I could... But not going too. Smiley

Update: Added a gunning arm.
Bank would you be able to create a diagram of the other arm? Its difficult to figure out what it looks like from the designs.

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Bank
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« Reply #21 on: July 27, 2007, 01:35:33 PM »

Certainly, and the model is looking beautiful, the only thing I'd say is that the pelvis isn't triangular enough, and the torso is a bit too long. But the mask in connection to the rest of the model is perfectly placed. And, while it doesn't really effect anything, the gunarm is on the wrong side. Also, the rigidity of the model is lost in this last set, it shouldn't be overly smooth. Except for the joints and the mask.
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kit89
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« Reply #22 on: July 27, 2007, 03:57:12 PM »

Update:

Made upper torso length shorter.
Made pelvis more triangular.
Moved Gun-arm from Left to Right.
Made knee guard more pointy.

To do:
Rigg,
Animate,
uv-map,
texture,
testing & tweaking. Smiley
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Bank
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« Reply #23 on: July 27, 2007, 04:15:56 PM »

It's looking gorgeous, and I'm in the process of making that detailed sketch of the gunarm. Other than a few minor details that I'm sure will be added later, the only thing I can say about it is that the legs are just a little small. Not necessarily too short, but a little too skinny to support all that upper weight. Either that or the waist section is too long. Other than that, it's a perfect representation of how I imagined it. Bravo.

I will say, the canisters are perfectly executed/placed.
« Last Edit: July 27, 2007, 04:27:40 PM by Bank » Logged
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« Reply #24 on: July 27, 2007, 06:15:04 PM »

the legs are just a little small. Not necessarily too short, but a little too skinny

I agree.
and excelent job. dont forget to use suitable colors.. Grin

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