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Author Topic: Space Maween  (Read 87635 times)
Bank
Nub


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You are Pablo Picasso.


« Reply #75 on: December 10, 2007, 04:49:45 PM »

It's been a while, any updates? Anything I can do to speed up the process?
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kit89
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Posts: 636


Shoot him..


« Reply #76 on: December 11, 2007, 02:06:17 AM »

I haven't  had time to improve the uv-maps on him. Been busy with other stuff.
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fromhell
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GET A LIFE!
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« Reply #77 on: December 11, 2007, 05:50:22 AM »

I can do it
I can do it 9 times

Just post the latest .blend file and i may do it

I *WILL* make the uvmaps mirrored like most of the other models

i'll also try to fix those normals issues
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
kit89
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Cakes 6
Posts: 636


Shoot him..


« Reply #78 on: December 11, 2007, 12:19:47 PM »

Here's the blend file
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fromhell
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GET A LIFE!
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« Reply #79 on: December 13, 2007, 11:54:45 AM »

I'm half-way done, just reporting progress.

Your gun arm is hard to uvmap Sad

in addition, i'm edge-splitting where necessary, to give a nice clean cut metal appearance.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #80 on: December 13, 2007, 12:52:30 PM »

Quote
Your gun arm is hard to uvmap Sad

Yeah it had me stumped for quite a while. Had to manually take it apart, took ages. Sad
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