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« Reply #25 on: July 27, 2007, 06:23:43 PM »

The default color I had in mind would be yellow with red/black trim, fromhell did mention that there is too much blue.
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« Reply #26 on: July 27, 2007, 07:01:19 PM »

thats cool, and suits with the mask, the barrels on his back should have a "radioactive symbol" and keeping that colors.
I was thinking his body details could look like "grunt" on his wings, I dont know if you understand me..
what do u think??

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« Reply #27 on: July 27, 2007, 09:31:23 PM »

I was hoping to stay away from radioactive symbols, I can probably draw up some unique insignia for him. And actually I don't understand what you mean about Grunt. Could you explain it a bit more?
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« Reply #28 on: July 27, 2007, 11:06:29 PM »

I don't understand what you mean about Grunt. Could you explain it a bit more?
if you look closer to Grunt's or Gargoyle-Tech's Wings you can see how his skin "sharps" its hard to explain, this happens on his ears, his abdomen and some other parts of his body, like a "lightnig-skin" lol..
--well just an idea-- (I'm a bit drunk here, so..) Grin
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kit89
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« Reply #29 on: July 28, 2007, 01:24:12 AM »

Slight update:

Beefed up the thigh armour.

If there is anything your not sure about or don't like please crit. Smiley
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« Reply #30 on: July 28, 2007, 01:47:59 AM »

just a little tiny bit of hips... Grin
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Bank
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« Reply #31 on: July 28, 2007, 02:01:46 AM »

Indeed, the hips could be a bit wider, and the "belly" part of him could be shortened. We need to make him just a bit squatter, to give the appearance of weight. Feet might be just a bit too long as well, although I kinda like the extension.
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kit89
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« Reply #32 on: July 28, 2007, 02:26:29 AM »


Made Hips slightly wider.
Lowered torso.

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« Reply #33 on: July 28, 2007, 02:37:48 AM »

I have to say that's a good work.. I like it..
lets wait whats Banks opinion..
nice..!!

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kit89
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« Reply #34 on: July 28, 2007, 02:05:33 PM »

Made a stab at his other arm. I think It turned out pretty good. Smiley
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Bank
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« Reply #35 on: July 28, 2007, 03:24:41 PM »

Yes, much better, the arm looks great too, although the hand could be a little larger.

It looks just about right at this moment, the only thing I'd suggest is moving the arms a little closer into his body so they don't look pinned on.
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kit89
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« Reply #36 on: July 28, 2007, 03:58:15 PM »

Slight modifications to his left arm:

Increased the size of his hand.
Moved the arm closer to the torso.
Modified the shoulder pad appropriately.
Made the arm joint slightly bent, to look more real, rather than look like a stiff tin can. Smiley

C&C welcome. If all is good, I'll start rigging him, its going to be fun animating this guy. Smiley
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Bank
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« Reply #37 on: July 28, 2007, 04:07:03 PM »

Yes, the arm looks much more natural this way, and the gun arm could probably go closer as well, but it looks pretty good the way it is. Would it be possible to move the head down a little lower into his torso, it may be the reason I get an unbalanced feeling from it.
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kit89
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« Reply #38 on: July 29, 2007, 01:12:11 AM »


Lowered the head into the torso slightly.
And brought the gun-arm closer into the body.
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hyp3rfocus
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« Reply #39 on: July 29, 2007, 02:25:47 AM »

great looking work kit89.
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« Reply #40 on: July 29, 2007, 05:04:08 AM »

I really like it.
nice work and nice idea.. good character.!!
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« Reply #41 on: July 29, 2007, 10:05:02 AM »

That did it, it just looks perfect now : )
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kit89
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« Reply #42 on: July 29, 2007, 03:59:11 PM »

Thanks, Smiley

Tomorrow I'll start rigging him up and maybe get some time to animate him. He's going to be fun to animate. Smiley
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Bank
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« Reply #43 on: July 29, 2007, 08:02:43 PM »

Sounds cool, after looking at it a bit more I feel like there might just be a few tiiiiiiiiiny details that could make him look better (and easier to animate I might add)

For the uncovered parts of his legs coming out of the crotchpiece, they look like they bend up into his pelvis, when they should more or less go straight up. (If that makes sense)

And then the only thing after that would possibly making the back part of his pelvis-armor flatter/longer. The front looks perfect (triangular) while the back could benefit by being at least a slight trapezoid.
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kit89
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« Reply #44 on: July 30, 2007, 01:35:20 AM »

Slight modifications around waist(and lower).

I'm not entirely sure what you mean. By your 2 suggestions.. If you could use the images above to direct me to the exact areas, I could modify it easier. Smiley
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w1zrd
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« Reply #45 on: July 30, 2007, 03:33:11 AM »

I really love the way this concept is taking form, really awesome work from both of you. A suggestion would be maybe to make the lowest leg part a tiny bit wider at the base, slightly more triangular shaped? (to me) it still looks like the legs can't really support the upper-body weight. When comparing Y-axis and X-axis the base looks wider in Y. Just my 2 cents, don't know what you guys think...
[edit: I still haven't learned how to spell Smiley]
« Last Edit: July 30, 2007, 03:35:23 AM by w1zrd » Logged

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Bank
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« Reply #46 on: July 30, 2007, 04:02:08 AM »

I've included a quick mockup of hopefully what I wasn't able to communicate earlier. Notice that the area of exposed thigh/upper leg has been straightened out and not as curved at the top, and I very simply illustrated the shape I was intending for the back.
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kit89
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« Reply #47 on: July 30, 2007, 06:27:57 AM »

Update:

Brought the lower legs armour out a bit.
Straightened and fiddled around the waist section abit.
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kit89
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« Reply #48 on: July 31, 2007, 03:29:35 AM »

Update:

Rigged, now we have a fully working Space Maween!
Now all he needs is some actions. Smiley
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fromhell
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« Reply #49 on: July 31, 2007, 10:03:50 AM »

Please make sure you dont' do redundant UV mapping like your lizard. That was a pain in the ass to skin Sad
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