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Author Topic: Space Maween  (Read 86500 times)
kit89
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« Reply #50 on: July 31, 2007, 10:41:07 AM »

Quote
Please make sure you don't do redundant UV mapping like your lizard. That was a pain in the ass to skin Sad

I thought that liz would be a pain...
Suggestions on improving the Space Maween uv-map would be appreciated when it gets started. I've never been that good with uv-maps, so help on making them better would be great. Smiley
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iLeft.bye
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« Reply #51 on: July 31, 2007, 12:10:11 PM »

try to use symmetries and similarities; bind them together. try not to leave dead spaces. bigger surfaces should take bigger spaces. try to keep angles of triangles. seams shouldn't be noticeable.

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TheMechanicalHand
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« Reply #52 on: August 19, 2007, 01:10:52 AM »

does anyone know that kickass model be able to be used cause i wannna try ITS TOTALLY SICK DUDE! :cool:
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And in this moment Seconds stop and I burst with clarity, A wealth of love and hate gone blank For I finally remember my fucking name!! What do you want! i breathe wind, the clarity is gone, and my pulse is faint!
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« Reply #53 on: August 19, 2007, 01:29:07 AM »

I liked it too ^_^
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Bank
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« Reply #54 on: October 30, 2007, 06:37:46 PM »

Hasn't been any activity as of late, any updates?
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kit89
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« Reply #55 on: October 31, 2007, 04:21:55 AM »

Not recently. Kinda put it on the shelf then forgot about it. Sad

I'll start working on it tonight. If I can remeber he has been modelled, & rigged. Just needs animating & uv-maps.
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fromhell
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« Reply #56 on: October 31, 2007, 04:42:35 AM »

cool Smiley it's nice the swing of oa has returned since i've finally started doing things again as well
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
pulchr
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« Reply #57 on: October 31, 2007, 05:58:53 AM »

i'm so excited to start my first ever model Smiley
i just need to get this damned ctf-map done...
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kit89
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« Reply #58 on: October 31, 2007, 07:45:15 AM »

I put the model on hold for a while then started working on a new map. Which sooner or later I will release when I'm satisfied with it. Smiley

It's a mixture of a sewage like system & some sort of laboratory base(similar style to doom3 & Resistance: Fall Of Man).
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kit89
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« Reply #59 on: October 31, 2007, 11:45:39 AM »

You know... How do you do the swim animation for what is pretty much a brick? Wink
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kit89
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« Reply #60 on: October 31, 2007, 04:11:40 PM »

Space Maween, is now modelled, rigged, & animated.

I've uv-mapped the head, tho the legs & torso need mapped too. Here's the .blend
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fromhell
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« Reply #61 on: October 31, 2007, 04:16:41 PM »

I don't think i've ever seen a man run with his legs open and standing still like /\ with heavyness before.

You may need animation references.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Bank
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You are Pablo Picasso.


« Reply #62 on: October 31, 2007, 04:30:31 PM »

You know... How do you do the swim animation for what is pretty much a brick? Wink

I'd say have him do a super-manesque pose with the gun in front, and have jets from either his feet or back propel him.
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kit89
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« Reply #63 on: November 01, 2007, 11:14:14 AM »

Did some modifications to the walk & run anim.
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iLeft.bye
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« Reply #64 on: November 01, 2007, 11:59:53 AM »

please dont give up working on the model
it is too good to die
imho geometry is fine, animations needs a little tweaking, needs textures Tongue
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kit89
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« Reply #65 on: November 01, 2007, 01:23:45 PM »

Okay I started uv-mapping, tho I cant get my head round the space maweens weapon mount & uv-mapping it.

Also the other uv-maps probably suck... So if anyone can take alook, it would be great. Smiley
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kit89
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« Reply #66 on: November 09, 2007, 06:33:07 AM »

Okay, I finally finished the uv-maps. He's animated and looking good. Now all that needs done is set him up in OpenArena and give him some good textures. Smiley
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pulchr
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« Reply #67 on: November 09, 2007, 07:03:11 AM »

looking good Smiley
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kit89
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« Reply #68 on: November 09, 2007, 08:52:14 AM »

Yeah I've just exported him out to OpenArena and started fixing a few problems with the tags. He should be ready to go soon. Smiley
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kit89
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« Reply #69 on: November 09, 2007, 10:53:19 AM »

All he needs now is some good textures. Smiley

Rename the .zip to .pk3 to use the character in OpenArena.
And here's some in-game footage.

Enjoy!
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steauengeglase
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« Reply #70 on: November 09, 2007, 11:37:04 AM »

I love it. Smiley
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Bank
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« Reply #71 on: November 09, 2007, 04:16:13 PM »

It's wonderful to see my concept so well translated to the 3D plane. I'd love to supply some textures, but unfortunately am completely unskilled in that area. I would, however, be willing to chat with someone who'd be willing to do it about how it should go.

On a different note, I can do the voice/sounds for the character as I luckily am skilled in that respect.
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fromhell
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« Reply #72 on: November 17, 2007, 08:53:49 AM »

You should UVmap before you apply 'mirror'

Also before exporting an md3, temporarily apply any modifiers. They'll freak the normals up in the model otherwise
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
iLeft.bye
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« Reply #73 on: November 18, 2007, 03:55:27 AM »

also dont use render to texture on overlapping uv
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kit89
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« Reply #74 on: November 18, 2007, 10:56:51 AM »

Quote
also dont use render to texture on overlapping uv

I'm not sure what you mean?
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