Pages: 1 2 [3] 4
  Print  
Author Topic: Space Maween  (Read 79705 times)
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #50 on: July 31, 2007, 10:41:07 AM »

Quote
Please make sure you don't do redundant UV mapping like your lizard. That was a pain in the ass to skin Sad

I thought that liz would be a pain...
Suggestions on improving the Space Maween uv-map would be appreciated when it gets started. I've never been that good with uv-maps, so help on making them better would be great. Smiley
Logged
iLeft.bye
Member


Cakes 1
Posts: 187



« Reply #51 on: July 31, 2007, 12:10:11 PM »

try to use symmetries and similarities; bind them together. try not to leave dead spaces. bigger surfaces should take bigger spaces. try to keep angles of triangles. seams shouldn't be noticeable.

Logged
TheMechanicalHand
Bigger member


Cakes -1
Posts: 156


Birdo


« Reply #52 on: August 19, 2007, 01:10:52 AM »

does anyone know that kickass model be able to be used cause i wannna try ITS TOTALLY SICK DUDE! :cool:
Logged

And in this moment Seconds stop and I burst with clarity, A wealth of love and hate gone blank For I finally remember my fucking name!! What do you want! i breathe wind, the clarity is gone, and my pulse is faint!
Bank
Nub


Cakes 0
Posts: 33


You are Pablo Picasso.


« Reply #53 on: August 19, 2007, 01:29:07 AM »

I liked it too ^_^
Logged
Bank
Nub


Cakes 0
Posts: 33


You are Pablo Picasso.


« Reply #54 on: October 30, 2007, 06:37:46 PM »

Hasn't been any activity as of late, any updates?
Logged
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #55 on: October 31, 2007, 04:21:55 AM »

Not recently. Kinda put it on the shelf then forgot about it. Sad

I'll start working on it tonight. If I can remeber he has been modelled, & rigged. Just needs animating & uv-maps.
Logged
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #56 on: October 31, 2007, 04:42:35 AM »

cool Smiley it's nice the swing of oa has returned since i've finally started doing things again as well
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
pulchr
Member


Cakes 34
Posts: 625



WWW
« Reply #57 on: October 31, 2007, 05:58:53 AM »

i'm so excited to start my first ever model Smiley
i just need to get this damned ctf-map done...
Logged
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #58 on: October 31, 2007, 07:45:15 AM »

I put the model on hold for a while then started working on a new map. Which sooner or later I will release when I'm satisfied with it. Smiley

It's a mixture of a sewage like system & some sort of laboratory base(similar style to doom3 & Resistance: Fall Of Man).
Logged
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #59 on: October 31, 2007, 11:45:39 AM »

You know... How do you do the swim animation for what is pretty much a brick? Wink
Logged
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #60 on: October 31, 2007, 04:11:40 PM »

Space Maween, is now modelled, rigged, & animated.

I've uv-mapped the head, tho the legs & torso need mapped too. Here's the .blend
Logged
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #61 on: October 31, 2007, 04:16:41 PM »

I don't think i've ever seen a man run with his legs open and standing still like /\ with heavyness before.

You may need animation references.
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Bank
Nub


Cakes 0
Posts: 33


You are Pablo Picasso.


« Reply #62 on: October 31, 2007, 04:30:31 PM »

You know... How do you do the swim animation for what is pretty much a brick? Wink

I'd say have him do a super-manesque pose with the gun in front, and have jets from either his feet or back propel him.
Logged
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #63 on: November 01, 2007, 11:14:14 AM »

Did some modifications to the walk & run anim.
Logged
iLeft.bye
Member


Cakes 1
Posts: 187



« Reply #64 on: November 01, 2007, 11:59:53 AM »

please dont give up working on the model
it is too good to die
imho geometry is fine, animations needs a little tweaking, needs textures Tongue
Logged
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #65 on: November 01, 2007, 01:23:45 PM »

Okay I started uv-mapping, tho I cant get my head round the space maweens weapon mount & uv-mapping it.

Also the other uv-maps probably suck... So if anyone can take alook, it would be great. Smiley
Logged
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #66 on: November 09, 2007, 06:33:07 AM »

Okay, I finally finished the uv-maps. He's animated and looking good. Now all that needs done is set him up in OpenArena and give him some good textures. Smiley
Logged
pulchr
Member


Cakes 34
Posts: 625



WWW
« Reply #67 on: November 09, 2007, 07:03:11 AM »

looking good Smiley
Logged
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #68 on: November 09, 2007, 08:52:14 AM »

Yeah I've just exported him out to OpenArena and started fixing a few problems with the tags. He should be ready to go soon. Smiley
Logged
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #69 on: November 09, 2007, 10:53:19 AM »

All he needs now is some good textures. Smiley

Rename the .zip to .pk3 to use the character in OpenArena.
And here's some in-game footage.

Enjoy!
Logged
steauengeglase
Nub


Cakes 0
Posts: 34



« Reply #70 on: November 09, 2007, 11:37:04 AM »

I love it. Smiley
Logged
Bank
Nub


Cakes 0
Posts: 33


You are Pablo Picasso.


« Reply #71 on: November 09, 2007, 04:16:13 PM »

It's wonderful to see my concept so well translated to the 3D plane. I'd love to supply some textures, but unfortunately am completely unskilled in that area. I would, however, be willing to chat with someone who'd be willing to do it about how it should go.

On a different note, I can do the voice/sounds for the character as I luckily am skilled in that respect.
Logged
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #72 on: November 17, 2007, 08:53:49 AM »

You should UVmap before you apply 'mirror'

Also before exporting an md3, temporarily apply any modifiers. They'll freak the normals up in the model otherwise
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
iLeft.bye
Member


Cakes 1
Posts: 187



« Reply #73 on: November 18, 2007, 03:55:27 AM »

also dont use render to texture on overlapping uv
Logged
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #74 on: November 18, 2007, 10:56:51 AM »

Quote
also dont use render to texture on overlapping uv

I'm not sure what you mean?
Logged
Pages: 1 2 [3] 4
  Print  
 
Jump to: