#version 120 /* * vertexLitTexture_fp.glsl * vertex-lit texture fastpath rendering fragment program * Copyright (C) 2010 Jens Loehr * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* uniform variables */ uniform sampler2D u_Texture0; /* shared variables */ varying vec4 v_TexCoord0; /* * main * Entry point for vertex-lit fragment program */ void main (void) { gl_FragColor = texture2D(u_Texture0, vec2(v_TexCoord0)); }