//theoretically fade out screen and leave in letters 'loading' burned in ui/assets/loading { { map ui/assets/loading.tga blendfunc gl_dst_color gl_src_color } } gfx/ui/ingamemenubg { { map gfx/ui/ingamemenubg.tga blendfunc blend } } ui/assets/ingame { { map ui/assets/ingame.tga blendfunc gl_dst_color gl_src_color } } // concept: fading background sequences of levels gfx/ui/menubg { { animmap 0.09 env/anoice1/anoice1_bk.tga env/anoice1/anoice1_ft.tga env/anoice1/anoice1_lf.tga env/anoice1/anoice1_rt.tga } }