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"..\textures\desertfactory_metal\barrel01_bulletholes.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "textures/desertfactory_metal/barrel01_top" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/desertfactory_metal/barrel01_top" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\desertfactory_metal\barrel01_top.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 3 { *MATERIAL_NAME "textures/desertfactory_metal/barrel01_top" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/desertfactory_metal/barrel01_top" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\desertfactory_metal\barrel01_top.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 4 { *MATERIAL_NAME "textures/desertfactory_metal/barrel01_bulletholes" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/desertfactory_metal/barrel01_bulletholes" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\desertfactory_metal\barrel01_bulletholes.tga" *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mat0model0surf3" *NODE_TM { *NODE_NAME "mat0model0surf3" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 8.000000 0.000000 *MESH_VERTEX 1 8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 8.000000 -8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.707107 -0.707107 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 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*MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 8.000000 16.000000 *MESH_VERTEX 1 -8.000000 8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 8.000000 8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.707107 -0.707107 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 0.500000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf5" *NODE_TM { *NODE_NAME "mat0model0surf5" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 -8.000000 16.000000 *MESH_VERTEX 1 -8.000000 -8.000000 16.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 -8.000000 8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.707107 -0.707107 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.500000 1.000000 *MESH_TVERT 1 -0.500000 0.500000 1.000000 *MESH_TVERT 2 0.500000 1.500000 1.000000 *MESH_TVERT 3 -0.500000 1.500000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf6" *NODE_TM { *NODE_NAME "mat0model0surf6" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 -8.000000 16.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 -8.000000 8.000000 16.000000 *MESH_VERTEX 3 -8.000000 8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.707107 -0.707107 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 0.500000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf7" *NODE_TM { *NODE_NAME "mat0model0surf7" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 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*MESH_NUMTVERTEX 10 *MESH_TVERTLIST { *MESH_TVERT 0 0.625000 1.000000 1.000000 *MESH_TVERT 1 0.750000 1.000000 1.000000 *MESH_TVERT 2 0.750000 0.000000 1.000000 *MESH_TVERT 3 0.625000 0.000000 1.000000 *MESH_TVERT 4 0.500000 0.000000 1.000000 *MESH_TVERT 5 0.375000 1.000000 1.000000 *MESH_TVERT 6 0.500000 1.000000 1.000000 *MESH_TVERT 7 0.375000 0.000000 1.000000 *MESH_TVERT 8 0.250000 0.000000 1.000000 *MESH_TVERT 9 0.250000 1.000000 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 4 3 *MESH_TFACE 1 0 6 4 *MESH_TFACE 2 0 3 2 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 4 6 5 *MESH_TFACE 5 4 5 7 *MESH_TFACE 6 5 8 7 *MESH_TFACE 7 5 9 8 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat4model0surf15" *NODE_TM { *NODE_NAME "mat4model0surf15" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 10.500000 -22.500000 0.000000 *MESH_VERTEX 1 18.000000 -18.000000 0.000000 *MESH_VERTEX 2 18.000000 -18.000000 64.000000 *MESH_VERTEX 3 10.500000 -22.500000 64.000000 *MESH_VERTEX 4 0.000000 -24.000000 64.000000 *MESH_VERTEX 5 -10.500000 -22.500000 0.000000 *MESH_VERTEX 6 0.000000 -24.000000 0.000000 *MESH_VERTEX 7 -10.500000 -22.500000 64.000000 *MESH_VERTEX 8 -18.000000 -18.000000 64.000000 *MESH_VERTEX 9 -18.000000 -18.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.707107 -0.707107 0.000000 *MESH_FACENORMAL 1 0.000000 1.000000 0.000000 *MESH_FACENORMAL 2 -0.169102 -0.985599 0.000000 *MESH_FACENORMAL 3 -0.707107 -0.707107 0.000000 *MESH_FACENORMAL 4 0.707107 0.707107 0.000000 *MESH_FACENORMAL 5 0.577350 0.816497 0.000000 *MESH_FACENORMAL 6 -0.577350 0.816497 0.000000 *MESH_FACENORMAL 7 -0.877355 0.479842 0.000000 *MESH_VERTEXNORMAL 0 -0.382683 0.923880 0.000000 *MESH_VERTEXNORMAL 1 -0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 2 -0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 3 -0.382683 0.923880 0.000000 *MESH_VERTEXNORMAL 4 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 5 0.382683 0.923880 0.000000 *MESH_VERTEXNORMAL 6 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 7 0.382683 0.923880 0.000000 *MESH_VERTEXNORMAL 8 0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 9 0.707107 0.707107 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 6 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 5 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 5 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 10 *MESH_TVERTLIST { *MESH_TVERT 0 0.625000 0.000000 1.000000 *MESH_TVERT 1 0.750000 0.000000 1.000000 *MESH_TVERT 2 0.750000 1.000000 1.000000 *MESH_TVERT 3 0.625000 1.000000 1.000000 *MESH_TVERT 4 0.500000 1.000000 1.000000 *MESH_TVERT 5 0.375000 0.000000 1.000000 *MESH_TVERT 6 0.500000 0.000000 1.000000 *MESH_TVERT 7 0.375000 1.000000 1.000000 *MESH_TVERT 8 0.250000 1.000000 1.000000 *MESH_TVERT 9 0.250000 0.000000 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 4 3 *MESH_TFACE 1 0 6 4 *MESH_TFACE 2 0 3 2 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 4 6 5 *MESH_TFACE 5 4 5 7 *MESH_TFACE 6 5 8 7 *MESH_TFACE 7 5 9 8 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat4model0surf16" *NODE_TM { *NODE_NAME "mat4model0surf16" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -18.000000 18.000000 0.000000 *MESH_VERTEX 1 -18.000000 18.000000 64.000000 *MESH_VERTEX 2 -22.500000 10.500000 64.000000 *MESH_VERTEX 3 -22.500000 10.500000 0.000000 *MESH_VERTEX 4 -24.000000 0.000000 0.000000 *MESH_VERTEX 5 -24.000000 0.000000 0.000000 *MESH_VERTEX 6 -24.000000 0.000000 64.000000 *MESH_VERTEX 7 -22.500000 -10.500000 64.000000 *MESH_VERTEX 8 -24.000000 0.000000 64.000000 *MESH_VERTEX 9 -22.500000 -10.500000 0.000000 *MESH_VERTEX 10 -18.000000 -18.000000 0.000000 *MESH_VERTEX 11 -18.000000 -18.000000 64.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.169102 -0.985599 0.000000 *MESH_FACENORMAL 1 0.707107 -0.707107 0.000000 *MESH_FACENORMAL 2 -0.707107 -0.707107 0.000000 *MESH_FACENORMAL 3 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 4 0.000000 1.000000 0.000000 *MESH_FACENORMAL 5 -0.577350 0.816497 0.000000 *MESH_FACENORMAL 6 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 7 -0.816497 -0.577350 0.000000 *MESH_VERTEXNORMAL 0 -0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 1 -0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 2 -0.923880 0.382683 0.000000 *MESH_VERTEXNORMAL 3 -0.923880 0.382683 0.000000 *MESH_VERTEXNORMAL 4 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 -0.923880 -0.382683 0.000000 *MESH_VERTEXNORMAL 8 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 9 -0.923880 -0.382683 0.000000 *MESH_VERTEXNORMAL 10 -0.707107 -0.707107 0.000000 *MESH_VERTEXNORMAL 11 -0.707107 -0.707107 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 2 B: 4 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 5 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 5 B: 9 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 7 B: 9 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 7 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 12 *MESH_TVERTLIST { *MESH_TVERT 0 0.750000 0.000000 1.000000 *MESH_TVERT 1 0.750000 1.000000 1.000000 *MESH_TVERT 2 0.875000 1.000000 1.000000 *MESH_TVERT 3 0.875000 0.000000 1.000000 *MESH_TVERT 4 1.000000 0.000000 1.000000 *MESH_TVERT 5 -1.000000 0.000000 1.000000 *MESH_TVERT 6 -1.000000 1.000000 1.000000 *MESH_TVERT 7 -0.875000 1.000000 1.000000 *MESH_TVERT 8 1.000000 1.000000 1.000000 *MESH_TVERT 9 -0.875000 0.000000 1.000000 *MESH_TVERT 10 -0.750000 0.000000 1.000000 *MESH_TVERT 11 -0.750000 1.000000 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 3 2 *MESH_TFACE 1 2 3 4 *MESH_TFACE 2 0 2 1 *MESH_TFACE 3 2 4 8 *MESH_TFACE 4 5 7 6 *MESH_TFACE 5 5 9 7 *MESH_TFACE 6 7 9 10 *MESH_TFACE 7 7 10 11 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat4model0surf17" *NODE_TM { *NODE_NAME "mat4model0surf17" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -18.000000 18.000000 64.000000 *MESH_VERTEX 1 -18.000000 18.000000 0.000000 *MESH_VERTEX 2 -22.500000 10.500000 0.000000 *MESH_VERTEX 3 -22.500000 10.500000 64.000000 *MESH_VERTEX 4 -24.000000 0.000000 64.000000 *MESH_VERTEX 5 -24.000000 0.000000 64.000000 *MESH_VERTEX 6 -24.000000 0.000000 0.000000 *MESH_VERTEX 7 -22.500000 -10.500000 0.000000 *MESH_VERTEX 8 -24.000000 0.000000 0.000000 *MESH_VERTEX 9 -22.500000 -10.500000 64.000000 *MESH_VERTEX 10 -18.000000 -18.000000 64.000000 *MESH_VERTEX 11 -18.000000 -18.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.169102 -0.985599 0.000000 *MESH_FACENORMAL 1 0.707107 -0.707107 0.000000 *MESH_FACENORMAL 2 -0.707107 -0.707107 0.000000 *MESH_FACENORMAL 3 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 4 0.000000 1.000000 0.000000 *MESH_FACENORMAL 5 -0.577350 0.816497 0.000000 *MESH_FACENORMAL 6 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 7 -0.816497 -0.577350 0.000000 *MESH_VERTEXNORMAL 0 0.707107 -0.707107 0.000000 *MESH_VERTEXNORMAL 1 0.707107 -0.707107 0.000000 *MESH_VERTEXNORMAL 2 0.923880 -0.382683 0.000000 *MESH_VERTEXNORMAL 3 0.923880 -0.382683 0.000000 *MESH_VERTEXNORMAL 4 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 0.923880 0.382683 0.000000 *MESH_VERTEXNORMAL 8 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 9 0.923880 0.382683 0.000000 *MESH_VERTEXNORMAL 10 0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 11 0.707107 0.707107 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 2 B: 4 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 5 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 5 B: 9 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 7 B: 9 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 7 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 12 *MESH_TVERTLIST { *MESH_TVERT 0 0.750000 1.000000 1.000000 *MESH_TVERT 1 0.750000 0.000000 1.000000 *MESH_TVERT 2 0.875000 0.000000 1.000000 *MESH_TVERT 3 0.875000 1.000000 1.000000 *MESH_TVERT 4 1.000000 1.000000 1.000000 *MESH_TVERT 5 -1.000000 1.000000 1.000000 *MESH_TVERT 6 -1.000000 0.000000 1.000000 *MESH_TVERT 7 -0.875000 0.000000 1.000000 *MESH_TVERT 8 1.000000 0.000000 1.000000 *MESH_TVERT 9 -0.875000 1.000000 1.000000 *MESH_TVERT 10 -0.750000 1.000000 1.000000 *MESH_TVERT 11 -0.750000 0.000000 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 3 2 *MESH_TFACE 1 2 3 4 *MESH_TFACE 2 0 2 1 *MESH_TFACE 3 2 4 8 *MESH_TFACE 4 5 7 6 *MESH_TFACE 5 5 9 7 *MESH_TFACE 6 7 9 10 *MESH_TFACE 7 7 10 11 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 }