// animation config file sex m //fixedhead //fixedtorso //fixedlegs // first frame, num frames, looping frames, frames per second headoffset 0 0 0 footsteps boot 0 27 0 27 // BOTH_DEATH1 26 1 1 1 // BOTH_DEAD1 28 22 0 22 // BOTH_DEATH2 49 1 1 1 // BOTH_DEAD2 51 30 0 30 // BOTH_DEATH3 80 1 1 1 // BOTH_DEAD3 82 29 0 20 // TORSO_GESTURE 132 6 0 15 // TORSO_ATTACK (MUST NOT CHANGE -- hand animation is synced to this) 138 6 0 15 // TORSO_ATTACK2 (MUST NOT CHANGE -- hand animation is synced to this) 144 5 0 20 // TORSO_DROP (weapon reload) (MUST NOT CHANGE -- hand animation is synced to this) 149 4 0 20 // TORSO_RAISE (weapon reload) (MUST NOT CHANGE -- hand animation is synced to this) 155 16 16 16 // TORSO_STAND 155 16 16 16 // TORSO_STAND2 (meelee weapon) 82 8 8 8 // LEGS_WALKCR 92 10 10 15 // LEGS_WALK 104 7 7 18 // LEGS_RUN 114 8 8 18 // LEGS_BACK (backward) 124 10 10 22 // LEGS_SWIM 137 3 0 8 // LEGS_JUMP 141 4 0 10 // LEGS_LAND 145 4 0 8 // LEGS_JUMPB (backward) 149 3 0 10 // LEGS_LANDB (backward) 153 11 11 11 // LEGS_IDLE (stand) 166 8 8 8 // LEGS_IDLECR 176 3 3 6 // LEGS_TURN