// animation config file sex m //fixedtorso //fixedlegs // first frame, num frames, looping frames, frames per second headoffset 0 0 0 footsteps flesh 0 29 0 25 // BOTH_DEATH1 28 1 1 1 // BOTH_DEAD1 30 32 0 25 // BOTH_DEATH2 61 1 1 1 // BOTH_DEAD2 64 30 0 25 // BOTH_DEATH3 92 1 1 1 // BOTH_DEAD3 95 37 0 28 // TORSO_GESTURE 132 6 0 15 // TORSO_ATTACK (MUST NOT CHANGE -- hand animation is synced to this) 138 6 0 15 // TORSO_ATTACK2 (MUST NOT CHANGE -- hand animation is synced to this) 144 5 0 20 // TORSO_DROP (weapon reload) (MUST NOT CHANGE -- hand animation is synced to this) 149 4 0 20 // TORSO_RAISE (weapon reload) (MUST NOT CHANGE -- hand animation is synced to this) 166 10 10 10 // TORSO_STAND 166 10 10 10 // TORSO_STAND2 (meelee weapon) 95 5 5 20 // LEGS_WALKCR 103 7 7 15 // LEGS_WALK 111 12 12 20 // LEGS_RUN 123 8 8 12 // LEGS_BACK (backward) 133 9 9 15 // LEGS_SWIM 144 10 0 15 // LEGS_JUMP 154 5 0 20 // LEGS_LAND 160 8 0 15 // LEGS_JUMPB 221 (backward) 168 5 0 15 // LEGS_LANDB 230 (backward) 174 7 7 7 // LEGS_IDLE 235 (stand) 182 6 6 5 // LEGS_IDLECR 245 192 0 0 0 // LEGS_TURN 256