// animation config file sex m //fixedtorso //fixedlegs // first frame, num frames, looping frames, frames per second headoffset 0 0 0 //footsteps boot 0 29 0 35 // BOTH_DEATH1 27 1 1 1 // BOTH_DEAD1 30 26 0 20 // BOTH_DEATH2 55 1 1 1 // BOTH_DEAD2 57 28 0 30 // BOTH_DEATH3 84 1 1 1 // BOTH_DEAD3 86 24 0 24 // TORSO_GESTURE 132 6 0 15 // TORSO_ATTACK (MUST NOT CHANGE -- hand animation is synced to this) 138 6 0 15 // TORSO_ATTACK2 (MUST NOT CHANGE -- hand animation is synced to this) 144 5 0 20 // TORSO_DROP (weapon reload) (MUST NOT CHANGE -- hand animation is synced to this) 149 4 0 20 // TORSO_RAISE (weapon reload) (MUST NOT CHANGE -- hand animation is synced to this) 155 9 9 9 // TORSO_STAND 155 9 9 9 // TORSO_STAND2 (meelee weapon) 86 28 28 30 // LEGS_WALKCR 115 11 11 11 // LEGS_WALK 128 11 11 20 // LEGS_RUN 145 11 11 16 // LEGS_BACK (backward) 158 5 5 10 // LEGS_SWIM 164 8 0 20 // LEGS_JUMP 172 10 0 10 // LEGS_LAND 184 3 0 6 // LEGS_JUMPB (backward) 186 3 0 3 // LEGS_LANDB (backward) 194 6 6 6 // LEGS_IDLE (stand) 201 7 6 5 // LEGS_IDLECR 209 4 4 8 // LEGS_TURN