// animation config file sex m //fixedtorso //fixedlegs // first frame, num frames, looping frames, frames per second headoffset 0 0 0 footsteps mech 0 19 0 20 // BOTH_DEATH1 19 1 1 1 // BOTH_DEAD1 21 14 0 15 // BOTH_DEATH2 34 1 1 1 // BOTH_DEAD2 36 14 0 15 // BOTH_DEATH3 49 1 1 1 // BOTH_DEAD3 51 15 0 15 // TORSO_GESTURE 132 6 0 15 // TORSO_ATTACK (MUST NOT CHANGE -- hand animation is synced to this) 138 6 0 15 // TORSO_ATTACK2 (MUST NOT CHANGE -- hand animation is synced to this) 144 5 0 20 // TORSO_DROP (weapon reload) (MUST NOT CHANGE -- hand animation is synced to this) 149 4 0 20 // TORSO_RAISE (weapon reload) (MUST NOT CHANGE -- hand animation is synced to this) 155 10 10 10 // TORSO_STAND 155 10 10 10 // TORSO_STAND2 (meelee weapon) 51 11 11 11 // LEGS_WALKCR 63 12 12 12 // LEGS_WALK 77 11 11 20 // LEGS_RUN 89 11 11 20 // LEGS_BACK (backward) 102 6 6 6 // LEGS_SWIM 110 1 1 1 // LEGS_JUMP 112 1 1 1 // LEGS_LAND 114 1 1 1 // LEGS_JUMPB (backward) 116 1 1 1 // LEGS_LANDB (backward) 117 18 18 18 // LEGS_IDLE (stand) 136 5 5 5 // LEGS_IDLECR 143 11 0 20 // LEGS_TURN