gfx/misc/tracer { cull disable { map gfx/misc/tracer2.tga blendfunc add } } bloodMark { nopicmip polygonoffset { clampmap textures/oafx/bloodsplatmult.tga blendfunc gl_dst_color gl_src_color alphaGen Vertex } } bloodTrail { nopicmip { clampmap textures/oafx/bloodmult.tga blendfunc gl_dst_color gl_src_color alphaGen Vertex } } gfx/damage/bullet_mrk { polygonoffset { map gfx/damage/bulletmult.tga blendfunc gl_dst_color gl_src_color alphaGen Vertex } } oldgfx/damage/bullet_mrk { polygonoffset { map gfx/damage/bullet_mrk.tga blendfunc gl_zero gl_one_minus_src_color rgbGen Vertex } } gfx/damage/burn_med_mrk { polygonoffset { map gfx/damage/burn_med_mrk.tga blendfunc gl_zero gl_one_minus_src_color rgbGen Vertex } } gfx/damage/hole_lg_mrk { polygonoffset { map gfx/damage/hole_lg_mrk.tga blendfunc gl_zero gl_one_minus_src_color rgbGen Vertex } } gfx/damage/plasma_mrk { polygonoffset { map gfx/damage/plasma_mrk.tga blendfunc blend rgbGen Vertex alphaGen Vertex } } markShadow { polygonoffset { map gfx/damage/shadow.tga blendfunc gl_zero gl_one_minus_src_color rgbGen Vertex } } projectionShadow { polygonoffset { map $whiteimage rgbGen wave square 0 0 0 0 } } wake { { clampmap sprites/splash.tga blendfunc add rgbGen wave sin 0.7 0.3 0.25 0.5 tcMod rotate 250 tcMod stretch sin 0.9 0.1 0 0.7 } { clampmap sprites/splash.tga blendfunc add rgbGen wave sin 0.7 0.3 0.25 0.4 tcMod rotate -230 tcMod stretch sin 0.9 0.05 0 0.9 } } viewBloodBlend { sort nearest { map textures/oafx/bloodscreenmult.tga blendfunc gl_dst_color gl_src_color alphaGen Vertex } } waterBubble { sort underwater cull disable { map sprites/bubble.tga blendfunc blend rgbGen Vertex alphaGen Vertex } }