htextures/base_wall/concrete { { map textures/base_wall/concrete.tga rgbGen identity } { map textures/detail/d_conc.tga blendfunc gl_dst_color gl_src_color tcGen vector ( 2 0 0 ) ( 0 2 0 ) } { map $lightmap rgbGen identity blendFunc filter } } textures/bahse_wall/concrete_dark { { map textures/base_wall/concrete.tga rgbGen identity } { map textures/detail/d_conc.tga blendfunc gl_dst_color gl_src_color tcGen vector ( 2 0 0 ) ( 0 2 0 ) } { map $lightmap rgbGen identity blendFunc filter } }