//Blue textures/base_light/ceil1_30_16k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_20k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_22k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_30k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } //Red textures/base_light/ceil1_22a_16k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_20k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_22k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_30k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } //White textures/base_light/ceil1_38_16k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_22k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } //Cyan textures/base_light/ceil1_34_16k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_20k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_22k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_30k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } }