//******************************* //DEFAULT_SKIN: //******************************* models/players/assassin/upper { cull disable { map models/players/assassin/upper.tga rgbGen lightingDiffuse } { map models/players/assassin/upper.tga blendfunc gl_src_alpha gl_one rgbGen lightingDiffuse depthFunc equal alphaGen lightingSpecular detail } } models/players/assassin/lower { cull disable { map models/players/assassin/lower.tga rgbGen lightingDiffuse alphaFunc GE128 } { map models/players/assassin/lower.tga blendfunc gl_src_alpha gl_one rgbGen lightingDiffuse depthFunc equal alphaGen lightingSpecular detail } } //******************************* //BLUE_SKIN: //******************************* models/players/assassin/upper-blue { cull disable { map models/players/assassin/upper-blue.tga rgbGen lightingDiffuse } { map models/players/assassin/upper-blue.tga blendfunc gl_src_alpha gl_one rgbGen lightingDiffuse depthFunc equal alphaGen lightingSpecular detail } } models/players/assassin/lower-blue { cull disable { map models/players/assassin/lower-blue.tga rgbGen lightingDiffuse alphaFunc GE128 } { map models/players/assassin/lower-blue.tga blendfunc gl_src_alpha gl_one rgbGen lightingDiffuse depthFunc equal alphaGen lightingSpecular detail } } //******************************* //RED_SKIN: //******************************* models/players/assassin/upper-red { cull disable { map models/players/assassin/upper-red.tga rgbGen lightingDiffuse } { map models/players/assassin/upper-red.tga blendfunc gl_src_alpha gl_one rgbGen lightingDiffuse depthFunc equal alphaGen lightingSpecular detail } } models/players/assassin/lower-red { cull disable { map models/players/assassin/lower-red.tga rgbGen lightingDiffuse alphaFunc GE128 } { map models/players/assassin/lower-red.tga blendfunc gl_src_alpha gl_one rgbGen lightingDiffuse depthFunc equal alphaGen lightingSpecular detail } } //******************************* //GHOST_SKIN: //******************************* models/players/assassin/upper_ghost { { map models/players/assassin/upper_ghost.tga blendfunc blend rgbGen wave sin 0.8 0.2 0 0.5 } { map textures/effects/envmap2.tga blendfunc add rgbGen wave sin 0.9 0.1 0 0.05 tcMod scroll -0.2 -0.05 tcGen environment } } models/players/assassin/lower_ghost { { map models/players/assassin/lower_ghost.tga blendfunc blend rgbGen wave sin 0.8 0.2 0 0.5 } { map textures/effects/envmap2.tga blendfunc add rgbGen wave sin 0.9 0.1 0 0.05 tcMod scroll -0.2 -0.05 tcGen environment } }