powerups/invisibility { cull disable { map gfx/damage/shadow.tga blendfunc blend tcMod rotate 86 tcGen environment alphaGen wave sin 0.03 0 0 0 } } //too invisible powerups/invisibilityOLD { cull disable deformVertexes wave 64 sin 0 1 0 1 { map textures/oafx/inviso.tga blendfunc gl_dst_color gl_src_color tcMod rotate 53 } { map textures/oafx/inviso.tga blendfunc gl_dst_color gl_src_color tcMod rotate -86 } } smallcrossEnv { // the crosses bounce with a 0.93 frequency and they're down in the 0.5 phase, but doesn't really matter since they respawn with random a start cull disable { map textures/effects/smallhelth blendfunc gl_src_alpha gl_one tcMod scroll 1 0.1 tcGen environment alphaGen wave sin 0.3 0.2 0.5 0 } { map textures/effects/smallhelth_spec blendfunc gl_src_alpha gl_one tcMod scroll 1 0.1 tcGen environment alphaGen lightingSpecular } } mediumcrossEnv { // the crosses bounce with a 0.93 frequency and they're down in the 0.5 phase, but doesn't really matter since they respawn with random a start cull disable { map textures/effects/mediumhelth blendfunc gl_src_alpha gl_one tcMod scroll 1 0.2 tcMod scale 0.5 0.5 tcGen environment alphaGen wave sin 0.3 0.2 0.5 0 } { map textures/effects/mediumhelth_spec blendfunc gl_src_alpha gl_one tcMod scroll 1 0.2 tcMod scale 0.5 0.5 tcGen environment alphaGen lightingSpecular } } largecrossEnv { // the crosses bounce with a 0.93 frequency and they're down in the 0.5 phase, but doesn't really matter since they respawn with random a start cull disable { map textures/effects/largehelth blendfunc gl_src_alpha gl_one tcMod scroll 1 0.2 tcMod scale 0.5 0.5 tcGen environment alphaGen wave sin 0.3 0.2 0.5 0 } { map textures/effects/largehelth_spec blendfunc gl_src_alpha gl_one tcMod scroll 1 0.2 tcMod scale 0.5 0.5 tcGen environment alphaGen lightingSpecular } } megacrossEnv { // the crosses bounce with a 0.93 frequency and they're down in the 0.5 phase, but doesn't really matter since they respawn with random a start cull disable { map textures/effects/megahelth blendfunc gl_src_alpha gl_one tcMod scroll 1 0.1 tcGen environment alphaGen wave sin 0.3 0.2 0.5 0 } { map textures/effects/megahelth_spec blendfunc gl_src_alpha gl_one tcMod scroll 1 0.2 tcGen environment alphaGen lightingSpecular } } /* powerups/quadi { { map textures/oafx/quadmultshell.tga blendfunc gl_dst_color gl_src_color tcMod rotate 53 } } powerups/quade { deformVertexes wave 100 sin 0.5 0 0 0 { map textures/oafx/quadshell.tga blendfunc add tcMod rotate 75 tcGen environment } } */ powerups/quad { cull disable deformVertexes wave 100 sin 1 0 0 0 { map textures/oafx/quadmultshell blendfunc gl_src_alpha gl_one tcMod scroll 2 1 alphaGen wave sin 0.5 0 0 0 tcGen environment } { map gfx/fx/spec/spots.tga blendfunc gl_src_alpha gl_one //rgbGen const ( 0.266667 0.423529 0.658824 ) // #446ba8 rgbGen const ( 0.30196 0.76470 1.0 ) // #4dc3ff tcMod scroll 2 1 tcGen environment alphaGen lightingSpecular detail } } powerups/quadWeapon { deformVertexes wave 100 sin 1 0 0 0 { map textures/oafx/quadmultshell blendfunc gl_src_alpha gl_one tcMod scroll 2 1 alphaGen wave sin 0.5 0 0 0 tcGen environment } { map gfx/fx/spec/spots.tga blendfunc gl_src_alpha gl_one //rgbGen const ( 0.266667 0.423529 0.658824 ) // #446ba8 rgbGen const ( 0.30196 0.76470 1.0 ) // #4dc3ff tcMod scroll 2 1 tcGen environment alphaGen lightingSpecular detail } } /* powerups/quadWeapong { deformVertexes wave 100 sin 1 0 0 0 { map textures/oafx/quadshell.tga blendfunc add tcMod rotate 75 tcGen environment } } */ powerups/battleSuit { deformVertexes wave 100 sin 1 0 0 0 { map textures/oafx/suitshell blendfunc gl_src_alpha gl_one tcMod rotate 75 tcGen environment alphaGen wave sin 0.5 0 0 0 } { map gfx/fx/spec/skin.tga blendfunc gl_src_alpha gl_one //rgbGen const ( 0.74902 0.403922 0.176471 ) // #bf672d rgbGen const ( 1.0 0.65490 0.25882 ) // #ffa742 tcMod scroll 0.5 0.5 tcGen environment alphaGen lightingSpecular detail } } powerups/battleWeapon { deformVertexes wave 100 sin 1 0 0 0 { map textures/oafx/suitshell blendfunc gl_src_alpha gl_one tcMod rotate 75 tcGen environment alphaGen wave sin 0.5 0 0 0 } { map gfx/fx/spec/skin.tga blendfunc gl_src_alpha gl_one //rgbGen const ( 0.74902 0.403922 0.176471 ) // #bf672d rgbGen const ( 1.0 0.65490 0.25882 ) // #ffa742 tcMod scroll 0.5 0.5 tcGen environment alphaGen lightingSpecular detail } } powerups/regen { deformVertexes wave 100 sin 1 0 0 0 { map textures/oafx/regenshell.tga blendfunc gl_src_alpha gl_one tcMod rotate 75 tcGen environment alphaGen wave sin 0.5 0 0 0 } { map gfx/fx/spec/skin.tga blendfunc gl_src_alpha gl_one rgbGen const ( 1 0.50196 0.50196 ) // #ff8080 tcMod scroll 0.5 0.5 tcGen environment alphaGen lightingSpecular detail } }