powerups/invisibility { cull disable deformVertexes wave 64 sin 0 1 0 1 { map textures/oafx/inviso.tga blendfunc gl_dst_color gl_src_color tcMod rotate 53 } { map textures/oafx/inviso.tga blendfunc gl_dst_color gl_src_color tcMod rotate -86 } } powerups/quadi { //deformVertexes wave 64 sin 0 1 0 1 { map textures/oafx/quadmultshell.tga blendfunc gl_dst_color gl_src_color tcMod rotate 53 } } powerups/quad { //deformVertexes wave 64 sin 0 1 0 1 deformVertexes wave 100 sin 0.5 0 0 0 { map textures/oafx/quadshell.tga blendfunc add tcMod rotate 75 } } powerups/quadWeapon { //deformVertexes wave 64 sin 0 1 0 1 deformVertexes wave 100 sin 0.5 0 0 0 { map textures/oafx/quadshell.tga blendfunc add tcMod rotate 75 } } powerups/battleSuit { //deformVertexes wave 64 sin 0 1 0 1 deformVertexes wave 100 sin 0.5 0 0 0 { map textures/oafx/suitshell.tga blendfunc add tcMod rotate 75 } } powerups/battleWeapon { //deformVertexes wave 64 sin 0 1 0 1 deformVertexes wave 100 sin 0.5 0 0 0 { map textures/oafx/suitshell.tga blendfunc add tcMod rotate 75 } } powerups/regen { //deformVertexes wave 64 sin 0 1 0 1 deformVertexes wave 100 sin 0.5 0 0 0 { map textures/oafx/regenshell.tga blendfunc add tcMod rotate 75 } }