f_bfg3 { deformVertexes autosprite { clampmap models/weapons2/bfg/f_bfg3.tga blendfunc add rgbGen const ( 0.376471 0.576471 0.403922 ) tcMod rotate 8288 } { clampmap models/weapons2/bfg/f_bfg3.tga blendfunc add rgbGen const ( 0.478431 0.603922 0.447059 ) tcMod rotate -2288 tcMod stretch sin 1.3 0 0 0 } } f_bfg1 { deformVertexes autosprite { clampmap models/weapons2/bfg/f_bfg3.tga blendfunc add rgbGen const ( 0.376471 0.576471 0.403922 ) tcMod rotate 8288 } { clampmap models/weapons2/bfg/f_bfg3.tga blendfunc add rgbGen const ( 0.478431 0.603922 0.447059 ) tcMod rotate -2288 tcMod stretch sin 1.3 0 0 0 } } models/weapons2/bfg/bfgbody { cull disable { map models/weapons2/bfg/bfgbody.tga rgbGen lightingDiffuse } { map gfx/fx/detail/d_met.tga blendfunc gl_dst_color gl_src_color tcMod scale 8 8 detail } { map models/weapons2/bfg/bfgbody.tga blendfunc gl_src_alpha gl_one rgbGen lightingDiffuse alphaGen lightingSpecular detail } } models/weapons2/bfg/bfgtube { cull disable { map models/weapons2/bfg/bfgtube.tga blendfunc blend rgbGen lightingDiffuse tcMod scroll -0.04 0 alphaGen wave inversesawtooth 0.5 0 0 1 } { map models/weapons2/bfg/bubbles.tga blendfunc gl_src_alpha gl_one rgbGen lightingDiffuse tcMod scale 1.8 1 tcMod scroll -2 0 } { map gfx/fx/spec/robawt.tga blendfunc add rgbGen lightingDiffuse tcGen environment } } f_bfg2 { cull disable { clampmap models/weapons2/bfg/f_bfg2.tga blendfunc add rgbGen const ( 0.694118 0.694118 0.694118 ) tcMod rotate 2122 } { clampmap models/weapons2/bfg/f_bfg2.tga blendfunc add rgbGen const ( 0.286275 0.54902 0.25098 ) tcMod rotate -3201 tcMod stretch sin 1.3 0 0 0 } } BFGNexus { deformVertexes autosprite { clampmap models/weaphits/bfg.tga blendfunc add tcMod rotate 999 } { clampmap models/weaphits/bfg3.tga blendfunc add rgbGen const ( 0.188235 0.247059 0.180392 ) tcMod rotate 700 tcMod stretch sin 1.3 0.3 0 4 } { clampmap models/weaphits/bfg2.tga blendfunc add rgbGen const ( 0.254902 0.352941 0.227451 ) tcMod rotate 244 tcMod stretch sin 1.3 0.3 0 4 } } BFGTrail { cull disable { clampmap models/weaphits/bfg2.tga blendfunc add rgbGen const ( 0.694118 0.694118 0.694118 ) tcMod rotate 1522 } { clampmap models/weaphits/bfg2.tga blendfunc add rgbGen const ( 0.286275 0.54902 0.25098 ) tcMod rotate -1222 tcMod stretch sin 1.3 0.3 0 4 } }