machinegunFlash3 { cull disable { clampmap models/weapons2/machinegun/f_machinegun.tga blendfunc add rgbGen identity tcMod stretch sin 0.6 0.4 0 1 tcMod rotate 256 } { clampmap models/weapons2/machinegun/f_machinegun.tga blendfunc add rgbGen identity tcMod stretch sin -0.6 0.4 0 1 tcMod rotate -256 } } models/weapons2/machinegun/f_machinegun2 { cull disable { clampmap models/weapons2/machinegun/f_machinegun2.tga blendfunc add rgbGen identity tcMod rotate 5288 } } models/weapons2/machinegun/f_machinegun3 { deformVertexes autosprite { clampmap models/weapons2/machinegun/f_machinegun3.tga blendfunc add rgbGen identity tcMod rotate 8288 } } models/weapons2/machinegun/muzzlside { cull disable { map models/weapons2/machinegun/muzzlside.tga blendfunc add } } models/weapons2/shells/mgunshell { cull disable { map models/weapons2/shells/mgunshell.tga rgbGen lightingDiffuse } { map gfx/fx/spec/specenv.tga blendfunc gl_dst_color gl_dst_alpha rgbGen lightingDiffuse tcGen environment alphaGen lightingSpecular detail } } models/weapons2/shells/mgunshell_2 { deformVertexes autosprite { clampmap models/weapons2/shells/mgunshell_2.tga blendfunc blend rgbGen lightingDiffuse tcMod scale 1.4 1.4 } } shellCase { cull disable { map models/weapons2/shells/sgunshell.tga rgbGen lightingDiffuse } { map gfx/fx/spec/specenv.tga blendfunc gl_dst_color gl_dst_alpha rgbGen lightingDiffuse tcGen environment alphaGen lightingSpecular detail } } models/weapons2/machinegun/muzzlecenter { deformVertexes autosprite { map models/weapons2/machinegun/f_machinegun.tga blendfunc add tcMod rotate 1246 } { map models/weapons2/machinegun/f_machinegun.tga blendfunc add tcMod rotate -1246 } } models/weapons2/machinegun/flare { deformVertexes autosprite { map models/weapons2/machinegun/flare.tga blendfunc add } } models/weapons2/machinegun/skin { { map models/weapons2/machinegun/mgun.tga rgbGen lightingDiffuse } { map gfx/fx/detail/d_met.tga blendfunc gl_dst_color gl_src_color tcMod scale 8 8 detail } { map gfx/fx/spec/gunmetal.tga blendfunc gl_dst_color gl_dst_alpha rgbGen lightingDiffuse tcGen environment alphaGen lightingSpecular detail } { map models/weapons2/machinegun/mgun.tga blendfunc gl_dst_color gl_dst_alpha rgbGen lightingDiffuse alphaGen lightingSpecular detail } } models/weapons2/machinegun/sight { cull disable { map models/weapons2/machinegun/sight.tga rgbGen lightingDiffuse alphaFunc GE128 } }