models/weapons2/machinegun/muzzlside { cull disable { map models/weapons2/machinegun/muzzlside.tga blendfunc add } } bulletCase { cull disable { map models/weapons2/shells/mgunshell.tga rgbGen lightingDiffuse tcGen environment } } shellCase { cull disable { map models/weapons2/shells/sgunshell.tga rgbGen lightingDiffuse } { map models/weapons2/shells/mgunshell.tga blendfunc add rgbGen lightingDiffuse tcGen environment } { map models/weapons2/shells/sgunshell.tga blendfunc blend rgbGen lightingDiffuse } } models/weapons2/machinegun/muzzlecenter { deformVertexes autosprite { map models/weapons2/machinegun/f_machinegun.tga blendfunc add tcMod rotate 1246 } { map models/weapons2/machinegun/f_machinegun.tga blendfunc add tcMod rotate -1246 } } models/weapons2/machinegun/flare { deformVertexes autosprite { map models/weapons2/machinegun/flare.tga blendfunc add } } models/weapons2/machinegun/skin { { map models/weapons2/machinegun/mgun.tga rgbGen lightingDiffuse } } models/weapons2/machinegun/tommy { { map models/weapons2/machinegun/tomtex.tga rgbGen lightingDiffuse } { map models/weapons2/machinegun/woodspec.tga blendfunc gl_dst_color gl_src_color tcGen environment } { map models/weapons2/machinegun/tomtex.tga blendfunc blend rgbGen lightingDiffuse } }